I have a solution on which I have (more than) 2 projects.
The first project has a project reference to the second project. The second projec
What is a depedency ?
In order to understand what circular depedency is, it is better to understand what is a depedency and what it means to the compiler.
Let's say you have a project and, in a class, you have the following defined :
Public Class MyClass
'Some code here
Private MyString As String
'Some code there
End Class
When compiling your project, the compiler runs into the String class, which is defined in a DLL file called System. It will then link that DLL to your project, so at run-time, when defining or doing operation on the string, the System.dll will be loaded to perform those.
Now, let's say you have, further in your class, the following definition
'Some code here
Private MyObjet as CustomClass1
'Some code there
And let's say CustomClass1
is defined in another project of yours, named Project2.DLL :
Public Class CustomClass1
'Your customr class code
End Class
So when compiling your first project, the compiler will run into CustomClass1
definition, it knows it lays into Project2.dll and therefore will compile Project2 before, in order to be able to add that reference in your first project.
That's what a depedency is, it's hierarchical, there must be a starting point. Even the String class is dependant on other classes, and at the end, they all rely on bytes or bits to do the job, because that's the only thing a computer can do, play with 1
and 0
.
So the circular part
So if you have, in Project2, a reference (a field definition, or something like that) that link to your first project, what happens ?
CustomClass1
CustomClass1
So at some point the compiler displays an error, saying it cannot compile, as it doesn't understand what you're trying to do...
Yes, computers are that stupid.
How to solve it ?
Solving these kind of issue is sometimes difficult, but the basic idea is to build up a hierarchical structure, put the base class (those which don't need depedencies) together, then build up on them.
Take all the classes that depend on each other and put them together, they form a layer for something you try to do in your application.
instead of using projects as references use the builded DLL of that project for referencing.. if you do the same in every modules of solution u can solve it. if u have two projects named as 'main' and 'sub' then in the main project add DLL of Sub project as refrence file and the same time in Sub project add the DLL of main project as reference..
A circular dependency is where Project A depends on something in Project B and project B depends on something in Project A. This means to compile Project A you must first compile Project B, but you can't do that as B requires A to be compiled. This is the problem that circular dependencies cause.
If you introduce a circular dependency to a project that you've already built it can be hard to spot as the standard build options don't remove the existing object files thus enabling you to build A (or B) first. You'll only spot it when you try on a different machine that's never built the solution before or if you do a clean & build.
re-designing in my case will mean define the same type in both projects, which I don't think that could be good practices neither.
In this case you need to create a third project "C" which contains the classes that both A and B depend on so they no longer depend on each other. You might get away with just splitting the classes up so that dependencies can be sorted that way without creating the third project.