here i have a scene and a associated view ,then i hava a position in the scene coordinates.I want to set the center of the viewport with the position.How can i do it? I try
I used the following workaround:
QTransform old_transform = transform();
QRectF scene_rect = scene()->sceneRect();
QRectF new_scene_rect(scene_rect.x()-translation.x(),
scene_rect.y()-translation.y(),
scene_rect.width(),scene_rect.height());
scene()->setSceneRect(new_scene_rect);
setTransform(old_transform);
The transform part was necessary since otherwise it resets scaling.
This solution is essentially forcing it to change where it is allowed look at, which it is far from elegant.
I hope that somebody else comes up with a clean answer that allows to actually use the translate
method as intended.
Note that I use Qt 4.85, might be different with newer versions.
See the Bug Report, along with work around.
As said Frank Osterfeld, to center your viewport at a given position, you can simply use the function centerOn.
But to translate your viewport, it exists another way that consists to change your scrollbars position :
// Your graphics view
QGraphicsView *view;
// dx, dy corresponds to your translation
int dx, dy;
// Change scrollbars position
view->horizontalScrollBar()->setValue( view->horizontalScrollBar()->value() + dx );
view->verticalScrollBar()->setValue( view->verticalScrollBar()->value() + dy );
If needed, you can also hide the scrollbars :
// Hide the scrollbars
view->setHorizontalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
view->setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
You need to set the transformation anchor mode of the graphics view to NoAnchor.
setTransformationAnchor(QGraphicsView::NoAnchor);
This prevents the graphics view from undoing the translation as expected by the other anchor modes (AnchorViewCenter, AnchorUnderMouse).