Currently I have a program that reads from the standard input, occasionally the program needs to just keep running if no input is made, usually this is a test script there i
You can use cin.peek
to check if there is anything to read, and then call getline
if there is. There's no such thing as non-blocking getline by itself though.
Using std::cin asynchronously might be the only way to make this work, as iostream is not designed to have non-blocking behavior. Here is an example:
The code is commented so it should be easy to understand. It's a thread-safe class that lets you asynchronously get a line using std::cin.
Very easy to use for asynchronous CLI getline purposes, with 0% CPU usage on my computer. It works perfectly well on Windows 10 in Visual Studio 2015 c++ Win32 Console Debug and Release mode. If it doesn't work in your OS or environment, that's too bad.
#include <iostream>
#include <string>
#include <thread>
#include <mutex>
#include <atomic>
using namespace std;
//This code works perfectly well on Windows 10 in Visual Studio 2015 c++ Win32 Console Debug and Release mode.
//If it doesn't work in your OS or environment, that's too bad; guess you'll have to fix it. :(
//You are free to use this code however you please, with one exception: no plagiarism!
//(You can include this in a much bigger project without giving any credit.)
class AsyncGetline
{
public:
//AsyncGetline is a class that allows for asynchronous CLI getline-style input
//(with 0% CPU usage!), which normal iostream usage does not easily allow.
AsyncGetline()
{
input = "";
sendOverNextLine = true;
continueGettingInput = true;
//Start a new detached thread to call getline over and over again and retrieve new input to be processed.
thread([&]()
{
//Non-synchronized string of input for the getline calls.
string synchronousInput;
char nextCharacter;
//Get the asynchronous input lines.
do
{
//Start with an empty line.
synchronousInput = "";
//Process input characters one at a time asynchronously, until a new line character is reached.
while (continueGettingInput)
{
//See if there are any input characters available (asynchronously).
while (cin.peek() == EOF)
{
//Ensure that the other thread is always yielded to when necessary. Don't sleep here;
//only yield, in order to ensure that processing will be as responsive as possible.
this_thread::yield();
}
//Get the next character that is known to be available.
nextCharacter = cin.get();
//Check for new line character.
if (nextCharacter == '\n')
{
break;
}
//Since this character is not a new line character, add it to the synchronousInput string.
synchronousInput += nextCharacter;
}
//Be ready to stop retrieving input at any moment.
if (!continueGettingInput)
{
break;
}
//Wait until the processing thread is ready to process the next line.
while (continueGettingInput && !sendOverNextLine)
{
//Ensure that the other thread is always yielded to when necessary. Don't sleep here;
//only yield, in order to ensure that the processing will be as responsive as possible.
this_thread::yield();
}
//Be ready to stop retrieving input at any moment.
if (!continueGettingInput)
{
break;
}
//Safely send the next line of input over for usage in the processing thread.
inputLock.lock();
input = synchronousInput;
inputLock.unlock();
//Signal that although this thread will read in the next line,
//it will not send it over until the processing thread is ready.
sendOverNextLine = false;
}
while (continueGettingInput && input != "exit");
}).detach();
}
//Stop getting asynchronous CLI input.
~AsyncGetline()
{
//Stop the getline thread.
continueGettingInput = false;
}
//Get the next line of input if there is any; if not, sleep for a millisecond and return an empty string.
string GetLine()
{
//See if the next line of input, if any, is ready to be processed.
if (sendOverNextLine)
{
//Don't consume the CPU while waiting for input; this_thread::yield()
//would still consume a lot of CPU, so sleep must be used.
this_thread::sleep_for(chrono::milliseconds(1));
return "";
}
else
{
//Retrieve the next line of input from the getline thread and store it for return.
inputLock.lock();
string returnInput = input;
inputLock.unlock();
//Also, signal to the getline thread that it can continue
//sending over the next line of input, if available.
sendOverNextLine = true;
return returnInput;
}
}
private:
//Cross-thread-safe boolean to tell the getline thread to stop when AsyncGetline is deconstructed.
atomic<bool> continueGettingInput;
//Cross-thread-safe boolean to denote when the processing thread is ready for the next input line.
//This exists to prevent any previous line(s) from being overwritten by new input lines without
//using a queue by only processing further getline input when the processing thread is ready.
atomic<bool> sendOverNextLine;
//Mutex lock to ensure only one thread (processing vs. getline) is accessing the input string at a time.
mutex inputLock;
//string utilized safely by each thread due to the inputLock mutex.
string input;
};
void main()
{
AsyncGetline ag;
string input;
while (true)
{
//Asynchronously get the next line of input, if any. This function automagically
//sleeps a millisecond if there is no getline input.
input = ag.GetLine();
//Check to see if there was any input.
if (!input.empty())
{
//Print out the user's input to demonstrate it being processed.
cout << "{" << input << "}\n";
//Check for the exit condition.
if (input == "exit")
{
break;
}
}
//Print out a space character every so often to demonstrate asynchronicity.
//cout << " ";
//this_thread::sleep_for(chrono::milliseconds(100));
}
cout << "\n\n";
system("pause");
}
You can make a non-blocking equivalent to std::getline fairly easily using the istream::readsome() method. This reads available input up to a maximum buffer size, without blocking.
This function will always return instantly, but will capture a line if one is available on the stream. Partial lines are stored in a static variable until the next call.
bool getline_async(std::istream& is, std::string& str, char delim = '\n') {
static std::string lineSoFar;
char inChar;
int charsRead = 0;
bool lineRead = false;
str = "";
do {
charsRead = is.readsome(&inChar, 1);
if (charsRead == 1) {
// if the delimiter is read then return the string so far
if (inChar == delim) {
str = lineSoFar;
lineSoFar = "";
lineRead = true;
} else { // otherwise add it to the string so far
lineSoFar.append(1, inChar);
}
}
} while (charsRead != 0 && !lineRead);
return lineRead;
}