Since flutter calls the build method many times in different condition, to avoid getting the data many times, I initialize the data in initState
.
I want
an alternative is to put it inside PostFrameCallback
which is between initState
and Build
.
@override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((_) => getData());
super.initState();
}
getData() async {
}
For everyone coming here at a later point
It is best to use the @override void didChangeDependencies ()
method of the State
class.
From the docs
This method is also called immediately after initState. It is safe to call BuildContext.inheritFromWidgetOfExactType from this method.
But make sure to check if you have already performed your initialization
@override
void didChangeDependencies() {
super.didChangeDependencies();
if (bloc == null) { // or else you end up creating multiple instances in this case.
bloc = BlocProvider<MyBloc>.of(context);
}
}
Edit: Better answer below.
Apparently, you cannot access getData(context)
during initState
(more concrete: before it completed).
The reason, so I believe, is that getData
tries to look up an InheritedWidget
ancestor up in the tree, but the tree is just now being built (your widget is created during the parent widget's build
).
The obvious solution would be to delay getData
's lookup to a later point in time. There are several ways to achieve that:
scheduleMicrotask
should work fine.Look it up during the first build
call. You could have an isInitialized
field set to false
and in you build
, something like:
if (!isInitialized) {
isInitialized = true;
// TODO: do the getData(...) stuff
}
I moved my code to my build method from initState and it worked
class _TestState extends State<Test> {
Data data;
bool dataReady = false;
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
getData(context).then((Data data) async {
setState(() {
dataReady= true;
});
});
if (dataReady) {
return createMainContent(context);
} else {
return new Container();
}
}
}