To all those familiar with D programming language, how would go about using it in a embedded real-time environment? I understand that it\'s original design is not targeted f
Real time is more about guarantees than "real time" performance. As such there are two possibilities;
D isn't really meant for use in real-time applications, mostly because some language features of D rely on its garbage collector, and D's garbage collector is unpredictable and will sporadically pause your program to collect garbage. Quoting:
Garbage collection is not a panacea. There are some downsides:
- It is not predictable when a collection gets run, so the program can arbitrarily pause.
- The time it takes for a collection to run is not bounded. While in practice it is very quick, this cannot be guaranteed.
- All threads other than the collector thread must be halted while the collection is in progress.
You can still use D without a garbage collector (by managing memory manually, like in C/C++) - this will prevent you from using certain language features like associative arrays, and library functions that internally allocate memory without deallocating/returning a reference to it. D still excels in many areas not dependent on memory management (such as metaprogramming).