I have some generic code that works with flags specified using C++11 enum class
types. At one step, I\'d like to know if any of the bits in the flag are set. Cu
A short example of enum-flags below.
#indlude "enum_flags.h"
ENUM_FLAGS(foo_t)
enum class foo_t
{
none = 0x00
,a = 0x01
,b = 0x02
};
ENUM_FLAGS(foo2_t)
enum class foo2_t
{
none = 0x00
,d = 0x01
,e = 0x02
};
int _tmain(int argc, _TCHAR* argv[])
{
if(flags(foo_t::a & foo_t::b)) {};
// if(flags(foo2_t::d & foo_t::b)) {}; // Type safety test - won't compile if uncomment
};
ENUM_FLAGS(T) is a macro, defined in enum_flags.h (less then 100 lines, free to use with no restrictions).
Like @RMatin says. But you could overload operator!
bool operator!(E e) {
return e == static_cast<E>(0);
}
So that you can use the !!e
idiom
if(!!e) {
...
}
struct Error {
enum {
None = 0,
Error1 = 1,
Error2 = 2,
} Value;
/* implicit */ Error(decltype(Value) value) : Value(value) {}
explicit operator bool() {
return Value != Error::None;
}
};
inline bool operator==(Error a, Error b) {
return a.Value == b.Value;
}
inline bool operator!=(Error a, Error b) {
return !(a == b);
}
enum
has no overloaded operator for now, so wrap it in a class
or struct
.
If you have a flags field (ie: a bitfield) I would strongly advise you not to use enum class
for bitfields.
Strongly typed enums exist to be, well, strongly typed. It makes the enumerators into something more than just named constant integers the way regular enums are. The idea is that, if you have a variable of an enum class
type, then its contents should always exactly match one of the enumerator values. That's why there is no implicit conversion from or to integer types.
But that's not what you're doing. You're taking a bitfield, which is a composition of enumerator values. That composition is not itself any one of those values; it's a combination of them. Therefore, you're lying when you say that you're taking the enum class
type; you're really just taking an unsigned integer that might be one of the enum class
enumerators.
For example:
enum class Foo
{
First = 0x01,
Second = 0x02,
Third = 0x04,
};
Foo val = Foo::First | Foo::Second;
val
in this case does not contain First
, Second
, or Third
. You've lost strong typing, because it doesn't contain any of the types.
enum class
values cannot be implicitly converted to bool; they cannot be implicitly converted to integers; and they cannot implicitly have most math operations performed on them. They are opaque values.
And thus they are inappropriate for use as bitfields. Attempting to use enum class
in such an inappropriate way will only lead to a lot of casting. Just use a regular old enum
and save yourself the pain.
No, not like that. Conversion operators must be members, and enums cannot have members. I think the best you can do is comparison with none
, or, if there isn't a none
enumerator, wrap the static_cast
in a function.
I usually overload the unary +
operator for flag-like enum classes
, so that i can do the following:
#define ENUM_FLAGS (FlagType, UnderlyingType) \
/* ... */ \
UnderlyingType operator+(const FlagType &flags) { \
return static_cast<UnderlyingType>(flags) \
} \
/* ... */ \
FlagType operator&(const FlagType &lhs, const FlagType &rhs) { \
return static_cast<FlagType>(+lhs & +rhs) \
} \
/* ... */ \
FlagType &operator|=(FlagType &lhs, const FlagType &rhs) { \
return lhs = static_cast<FlagType>(+lhs | +rhs) \
} \
/* ... */ \
/***/
// ....
enum class Flags: std::uint16_t {
NoFlag = 0x0000,
OneFlag = 0x0001,
TwoFlag = 0x0002,
// ....
LastFlag = 0x8000
};
ENUM_FLAGS(Flags, std::uint16_t)
auto flagVar = Flags::NoFlag;
// ...
flagVar |= Flags::OneFlag;
// ...
if (+(flagVar & Flags::OneFlag)) {
/// ...
}