Round Issue in swift

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無奈伤痛
無奈伤痛 2021-01-07 14:58

I have this Info.

let params2: [String: AnyObject] = [
    \"app_token\": myapptoken,
    \"member_access_token\": accessToken!,
    \"pay_process\": 0,
             


        
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  • 2021-01-07 15:07

    The problem lies within the numeric precission, simply put, some numbers cannot be defined as a Double without losing precision.

    Instead you should use NSDecimalNumber:

    let num = NSDecimalNumber(string: "9.87")
    
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  • 2021-01-07 15:17

    Try using this function:

    let price: Double = 9.87
    
    func roundDouble(num: Double) -> Float {
    
      //Create NSDecimalNumberHandler to specify rounding behavior
      let numHandler = NSDecimalNumberHandler(roundingMode: NSRoundingMode.RoundDown, scale: 2, raiseOnExactness: false, raiseOnOverflow: false, raiseOnUnderflow: false, raiseOnDivideByZero: false)
    
      let roundedNum = NSDecimalNumber(double: num).decimalNumberByRoundingAccordingToBehavior(numHandler)
    
      //Convert to float so you don't get the endless repeating decimal.
      return Float(roundedNum)
    
    }
    
    roundDouble(price) //9.87
    

    I think the best thing to do here is to explicitly use a float instead of a double because the precision of a double is not necessary if you only want two decimal places. This function just helps round it a bit more accurately.

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  • 2021-01-07 15:18

    Don't use floats or doubles to represent currency, for precisely (pun) this reason. Use NSDecimalNumber instead (see Which Swift datatype do I use for currency).

    NSDecimalNumber takes some effort to use, but it does perform base 10 arithmetic. To use it correctly, you have to read up a bit on the API. In particular, to do rounding you need to supply an NSDecimalNumberHandler (you can set a default one to use).

    Good stuff to read:

    • http://www.cimgf.com/2008/04/23/cocoa-tutorial-dont-be-lazy-with-nsdecimalnumber-like-me/
    • https://gist.github.com/RonJeffries/009495abec81b2b1890b (Swift convenience functions for example purposes only)
    • https://developer.apple.com/library/ios/documentation/Cocoa/Reference/Foundation/Classes/NSDecimalNumber_Class/index.html

    I think that the Playground shows an unexpected result because it is coercing the internal value of the NSDecimalNumber to a Double before displaying it (I would welcome alternative or authoritative explanations, because I do find this curious). However the internal representation should be correct.

    Try out this in your Playground:

    let myRoundingBehavior = NSDecimalNumberHandler(roundingMode: .RoundBankers,
    scale: 2, raiseOnExactness: true, raiseOnOverflow: true, raiseOnUnderflow: true, raiseOnDivideByZero: true)
    
    NSDecimalNumber.setDefaultBehavior(myRoundingBehavior)
    
    let integerPrice = NSDecimalNumber(mantissa: 987, exponent: -2, isNegative: false)
    
    integerPrice             // 9.870000000000001
    Float(integerPrice)      // 9.87
    Double(integerPrice)     // 9.870000000000001
    integerPrice.description // "9.87"
    

    Don't assume that Float is a more accurate representation of the number, it just happens to work better here. If you keep your calculations (like taxes, discount, shipping, etc.) in the NSDecimalNumber realm, they will be accurate.


    Swift 3 / Xcode beta 1 bonus:

    Playground behavior is still the same, but changes the Great API Renaming Rodeo changes the above code to:

    let myRoundingBehavior = NSDecimalNumberHandler(roundingMode: .roundBankers,
                                                    scale: 2,
                                                    raiseOnExactness: true,
                                                    raiseOnOverflow: true,
                                                    raiseOnUnderflow: true,
                                                    raiseOnDivideByZero: true)
    

    The change here is that the global NSRoundingMode enum goes away, and is replaced by the enum RoundingMode which is a member of NSDecimalNumber.

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