im making quiz app and I want to download questions from server in JSON file, parse it and make question object that I will present. I did it so now I want to make an app th
Swift 3/4
Save Json data in local file
func saveUploadedFilesSet(fileName:[String : Any]) {
let file: FileHandle? = FileHandle(forWritingAtPath: "\(fileName).json")
if file != nil {
// Set the data we want to write
do{
if let jsonData = try JSONSerialization.data(withJSONObject: fileName, options: .init(rawValue: 0)) as? Data
{
// Check if everything went well
print(NSString(data: jsonData, encoding: 1)!)
file?.write(jsonData)
// Do something cool with the new JSON data
}
}
catch {
}
// Write it to the file
// Close the file
file?.closeFile()
}
else {
print("Ooops! Something went wrong!")
}
}
Swift 3/4 Retrive json data from local file
func getUploadedFileSet(filename:String) {
if let path = Bundle.main.path(forResource: "assets/\(filename)", ofType: "json") {
do {
let data = try Data(contentsOf: URL(fileURLWithPath: path), options: .mappedIfSafe)
let jsonResult = try JSONSerialization.jsonObject(with: data, options: .mutableLeaves)
if let jsonResult = jsonResult as? Dictionary<String, AnyObject>, let person = jsonResult["person"] as? [Any] {
// do stuff
}
} catch let error {
print("parse error: \(error.localizedDescription)")
}
} else {
print("Invalid filename/path.")
}
}
else you can convert [String:Any] Object to json
import Foundation
// Dictionary containing data as provided in your question.
var dictonary : [String : Any] = ["question":"If you want to create a custom class which can be displayed on the view, you can subclass UIView.",
"answers":["True", "False"],
"correctIndex":0,
"module":3,
"lesson":0,
"feedback":"Subclassing UIView gives your class the methods and properties of a basic view which can be placed onto the view."
]
if let jsonData = try JSONSerialization.data(withJSONObject: dictonary, options: .init(rawValue: 0)) as? Data
{
// Check if everything went well
print(NSString(data: jsonData, encoding: 1)!)
// Do something cool with the new JSON data
}
You can use JSONSerialization class for this purpose. Please see the code snippet below cooked up in Playground
import Foundation
// Dictionary containing data as provided in your question.
var dictonary : [String : Any] = ["question":"If you want to create a custom class which can be displayed on the view, you can subclass UIView.",
"answers":["True", "False"],
"correctIndex":0,
"module":3,
"lesson":0,
"feedback":"Subclassing UIView gives your class the methods and properties of a basic view which can be placed onto the view."
]
if let jsonData = try JSONSerialization.data(withJSONObject: dictonary, options: .init(rawValue: 0)) as? Data
{
// Check if everything went well
print(NSString(data: jsonData, encoding: 1)!)
// Do something cool with the new JSON data
}
If you run this code in Xcode playground, you can see your data printed in JSON format Once you have the JSON , you can use the networking library of your choice to send the data over to the server.
Try this Playground file
Swift 3
let jsonString = "[" +
"{" +
" \"question\":\"If you want to create a custom class which can be displayed on the view, you can subclass UIView.\"," +
" \"answers\":[\"True\", \"False\"]," +
" \"correctIndex\":0," +
" \"module\":3," +
" \"lesson\":0," +
" \"feedback\":\"Subclassing UIView gives your class the methods and properties of a basic view which can be placed onto the view.\"" +
"}" +
" ]"
// convert String to NSData
let dataFromString: Data? = jsonString.data(using: String.Encoding.utf8)
guard let data = dataFromString else {
print("Error")
return
}
do {
let parsedData = try JSONSerialization.jsonObject(with: data, options: []) as! [[String:Any]]
} catch let error {
print(error)
}