I\'m creating a game, the background color is white to begin with hence:
self.backgroundColor = SKColor.whiteColor()
So when the game initi
To smoothly transition from the current background color to a different color, use the colorizeWithColor
SKAction
. Here's an example...
runAction(SKAction.colorizeWithColor(SKColor.purpleColor(), colorBlendFactor: 1.0, duration: 2.0))
You have to add your if statements to override func update(currentTime: NSTimeInterval)
(this method gets called every frame).
Also, I'd suggest you remove the () after the if statement as they are redundant, the same goes with the self before backgroundColor.
Put this code in your viewDidLoad method and see if it is what you are looking for
self.view.backgroundColor = UIColor.blueColor()
UIView.animateWithDuration(1.0, delay: 1.0, options: nil, animations: { () -> Void in
self.view.backgroundColor = UIColor.greenColor()
}, completion: nil)
If this is what you are looking for do something like
if (score < 100){
enemy.runAction(SKAction.moveTo(mainBall.position, duration:3))
}
else if (score >= 100 && score < 200){
enemy.runAction(SKAction.moveTo(mainBall.position, duration:2.5))
UIView.animateWithDuration(0.5, animations: { () -> Void in
self.backgroundColor = SKColor.purpleColor()
})
}
else if (score >= 200 && score < 300){
enemy.runAction(SKAction.moveTo(mainBall.position, duration:2))
UIView.animateWithDuration(0.5, animations: { () -> Void in
self.backgroundColor = SKColor.greenColor()
})
}`