My app crash only on after I loaded it to the app store.
Some background, I have tested the app with test flight on multiple physical devices. The app doesn\'t cras
Thank you everyone for your answers. Problem solved, with two changes I added 1. -all_load flag to linker to load the problematic library where the crash happened, 2. Remove the possible call to the library method that crashed. I'm still not sure why it the issue don't manifest it self when running a release build on a device and only happen with the build from the app store.
The most relevant advice I can give based on the answers and my experience with this, is compare your debug and release "build setting" and try to change them to match the release setting ("optimization level" is the first one to try).