GL_TEXTURE_2D_MULTISAMPLE was not declared in this scope OpenGL 4.6

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谎友^
谎友^ 2021-01-07 07:17

I\'m currently programming a simple game in OpenGL 4.6 with FreeGLUT, and I decided to use multisampling to reduce the nasty jaggies, but it didn\'t work on textures.

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