How to call VB.NET DLL from C++ (Call the functions also - not DLL file only)

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长情又很酷
长情又很酷 2021-01-07 05:38

I want to ask question about how to call VB.NET DLL from C++ program

I have tried many times to call VB.NET DLL file from C++ and it is working fine but the problem

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  • 2021-01-07 06:12

    You can't directly access .NET code from native C++, you will need C++/CLI for that.

    If your program needs to be native C++, there is the possibility of writing a mixed-mode wrapper DLL which provides a native C++ interface for the main program, and uses C++/CLI in the implementation to forward calls to the .NET DLL.

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  • 2021-01-07 06:20
    • GetProcAddress does not understand C++ name mangling, not to mention any other mangling, so there is no dll for which "Class1::example_function1" could be valid identifier. Normally it's only used with extern "C" (or implemented in C without ++) functions, which are not mangled.
    • If it's implemented in VB.NET, it's not a dll at all. It's a .net assembly and you need to be running in CLR (.net runtime) to use it. You can run C++ code in CLR, but it has to be the "Managed C++", which is extended with special types for .net object references and operation with the garbage collector.
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  • 2021-01-07 06:20

    You would need to write a wrapper on C++/CLI for that . You might find the following link helpful. http://www.codeproject.com/KB/mcpp/cppcliintro01.aspx

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  • 2021-01-07 06:23

    Since your vb assembly needs a totally different runtime than the 'native' executable, you will need to use some layer in between. This layer may be COM.

    You can expose your assembly to the COM subsystem by it's 'ComVisible' property. Then, you should register the assembly to expose it to COM 'subscribers'.

    Only then you can #import the assembly namespace from your c++ code.

    Note: this is a very brief version of an msdn article "How to call a managed DLL from native Visual C++ code"

    EDIT-- Just tried it out... and it seems to work allright:

    C# code

    namespace Adder
    {
        public interface IAdder
        {
            double add(double a1, double a2);
        }
        public class Adder : IAdder
        {
            public Adder() { }
            public double add(double a1, double a2) { return a1 + a2; }
        }
    }
    

    Project settings

    [assembly: ComVisible(true)]
    [assembly: AssemblyDelaySign(false)]
    

    (Signing was needed in order to be able to generate the tlb)

    C++ code:

    #import <adder.tlb> raw_interfaces_only
    
      CoInitialize(NULL);
      Adder::IAdderPtr a;
      a.CreateInstance( __uuidof( Adder::Adder ) );
      double d = 0;
      a->add(1.,1., &d); 
      // note: the method will return a HRESULT; 
      // the output is stored in a reference variable.
      CoUninitialize();
    
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