I\'m writing an Android video game that supports multiplayer. There is a dedicated server running which the androids connect to when the multiplayer button is clicked by ope
If you just need the IP for the Wifi connection you can retrieve the IP as a 32 bit integer:
WifiManager wifiManager = (WifiManager) context.getSystemService(Context.WIFI_SERVICE);
WifiInfo wifiInfo = wifiManager.getConnectionInfo();
int ip = wifiInfo.getIpAddress();
Then, in order to construct the IP in dot-decimal notation; bit-shift and mask the result:
String ipString = String.format(
"%d.%d.%d.%d",
(ip & 0xff),
(ip >> 8 & 0xff),
(ip >> 16 & 0xff),
(ip >> 24 & 0xff));
android.permission.ACCESS_WIFI_STATE permission will be required in the manifest.
try this
WifiManager wim= (WifiManager) getSystemService(WIFI_SERVICE) ;
List<WifiConfiguration> l= wim.getConfiguredNetworks();
WifiConfiguration wc=l.get(0);
textview.append( "\n"+ Formatter.formatIpAddress(wim.getConnectionInfo().getIpAddress()));
Do you have to rely on the host to figure out its own IP address and provide this to the server? If the host opens a connection and sends a message to the server announcing that it is hosting a game, then could the server use the IP address that the connection and message came from? This would avoid the problem altogether.