I am executing the following, which I have derived from a few different tutorials (Just a single render pass, initialisation code not shown but works fine for untextured pri
The problem is that width
and height
are not powers of two. There are two solutions:
GL_TEXTURE_RECTANGLE_ARB
instead of GL_TEXTURE_2D
. You will have to enable this extension before using it. Note that rectangle textures do not support mipmaps.