I have a \"navigation based application\" which also needs to have a view always displayed at the bottom of the screen at all times. I added this new view to a UIWindow afte
Check out my answer here: https://stackoverflow.com/a/4960988/202451
It should bring you closer to doing custom things like that :)
If you add a view of another view controller as a subview to the active window of the application you must synchronize its center
, bounds
and transform
properties with window.rootViewController.view
. Also be sure your top view is added after correct initialization of the window, and also after its root subview has been added to it as a subview.
I suppose this can be done in multiple ways, I've made it work through use of Key-value observing.
Here the topViewController
is instance of a UIViewController
subclass and it represents the view controller of the UIView
that should be on top of the application window
AppDelegate.m
:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self.window.rootViewController.view addObserver:topViewController forKeyPath:@"transform" options:NSKeyValueObservingOptionNew context:@"rootView"];
[self.window.rootViewController.view addObserver:topViewController forKeyPath:@"center" options:NSKeyValueObservingOptionNew|NSKeyValueObservingOptionOld context:@"rootView"];
[self.window.rootViewController.view addObserver:topViewController forKeyPath:@"bounds" options:NSKeyValueObservingOptionNew|NSKeyValueObservingOptionOld context:@"rootView"];
return YES;
}
topViewController
's .m
file:
-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if([(__bridge_transfer NSString*)context isEqualToString:@"rootView"])
{
if([keyPath isEqualToString:@"transform"])
{
self.view.transform = [[change objectForKey:NSKeyValueChangeNewKey] CGAffineTransformValue];
}
else if ([keyPath isEqualToString:@"center"])
{
self.view.center = [[change objectForKey:NSKeyValueChangeNewKey] CGPointValue];
}
else if ([keyPath isEqualToString:@"bounds"])
{
self.view.bounds = [[change objectForKey:NSKeyValueChangeNewKey] CGRectValue];
}
else
{
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
else
{
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
If you are adding a view on top of another by adding as subview rotation will not work (view won't be notified of rotation). What you can do is register the view with the device to be notified of rotation events, then you can programatically handle rotation (it will not do it for you).