How to convert triangular matrix indexes in to row, column coordinates?

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抹茶落季
抹茶落季 2021-01-06 17:34

I have these indexes:

1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,etc...

Which are indexes of nodes in a matrix (including diagonal elements):

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  • 2021-01-06 17:51

    In my case (a CUDA kernel implemented in standard C), I use zero-based indexing (and I want to exclude the diagonal) so I needed to make a few adjustments:

    // idx is still one-based
    unsigned long int idx = blockIdx.x * blockDim.x + threadIdx.x + 1; // CUDA kernel launch parameters
    // but the coordinates are now zero-based
    unsigned long int x = ceil(sqrt((2.0 * idx) + 0.25) - 0.5);
    unsigned long int y = idx - (x - 1) * x / 2 - 1;
    

    Which results in:

    [0]: (1, 0)
    [1]: (2, 0)
    [2]: (2, 1)
    [3]: (3, 0)
    [4]: (3, 1)
    [5]: (3, 2)
    

    I also re-derived the formula of Flórez-Rueda y Moreno 2001 and arrived at:

    unsigned long int x = floor(sqrt(2.0 * pos + 0.25) + 0.5);
    

    CUDA Note: I tried everything I could think of to avoid using double-precision math, but the single-precision sqrt function in CUDA is simply not precise enough to convert positions greater than 121 million or so to x, y coordinates (when using 1,024 threads per block and indexing only along 1 block dimension). Some articles have employed a "correction" to bump the result in a particular direction, but this inevitably falls apart at a certain point.

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  • 2021-01-06 17:59

    Not optimized at all :

    int j = idx;
    int i = 1;
    
    while(j > i) {
        j -= i++;
    }
    

    Optimized :

    int i = std::ceil(std::sqrt(2 * idx + 0.25) - 0.5);
    int j = idx - (i-1) * i / 2;
    

    And here is the demonstration:

    You're looking for i such that :

    sumRange(1, i-1) < idx && idx <= sumRange(1, i)
    

    when sumRange(min, max) sum integers between min and max, both inxluded. But since you know that :

    sumRange(1, i) = i * (i + 1) / 2
    

    Then you have :

    idx <= i * (i+1) / 2
    => 2 * idx <= i * (i+1)
    => 2 * idx <= i² + i + 1/4 - 1/4
    => 2 * idx + 1/4 <= (i + 1/2)²
    => sqrt(2 * idx + 1/4) - 1/2 <= i
    
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