I have an 5x10 array that is populated with random values 1-5. I want to be able to check when 3 numbers, either horizontally, or vertically, match. I can\'t figure out a wa
I think this should work ; If any one point out the mistake, I would be happy to correct.
for( int row = 0; row<8 ; ++row )
{
bool outerLoopBreakFlag = false ;
for( int col=0 ; col<3; ++col )
{
// check for the winning conditions
// i.e., board[row][col] == board[row][col+1] == board[row][col+2]
// board[row][col] == board[row+1][col] == board[row+2][col]
// if any one is satisfied, set the outerLoopBreakFlag to true
else
break ;
}
if( outerLoopBreakFlag == true )
break ;
}
for the record:
I think you mean
for(i = 0; i < 5; i++)
{
board[row][i] = rand()%5 + 1;
cout << board[row][i] << " ";
}
And since others posted Code, here is how I would do it :
for(int i = 0 ; i < 8 ; i++)
{
for(int j = 0 ; j < 3 ; j++)
{
if( ((board[i][j] == board[i][j+1]) && (board[i][j+1] == board[i][j+2])))
std::cout << "Found a horizontal match on " << i << " " << j << std::endl;
if((board[i][j] == board[i+1][j]) && (board[i+1][j] == board[i+2][j]))
std::cout << "Found a vertical match on " << i << " " << j << std::endl;
}
}
Suppose that you have some particular starting point (x, y) and you're curious if there's three equal numbers in a row that start at this point. Let's consider just the case where you're looking in the horizontal direction. Then one way to do this (ignoring bounds-checking) would be like this:
bool IsHorizontalMatch(int x, int y) {
/* Get the value of the start position. */
const int startValue = board[x][y];
/* Confirm the two values after it match. */
for (int i = 1; i < 3; ++i)
if (board[x + i][y] != startValue)
return false;
/* If we got here, then they all match! */
return true;
}
You could similarly write a function like this for checking vertically:
bool IsVerticalMatch(int x, int y) {
/* Get the value of the start position. */
const int startValue = board[x][y];
/* Confirm the two values after it match. */
for (int i = 1; i < 3; ++i)
if (board[x][y + i] != startValue)
return false;
/* If we got here, then they all match! */
return true;
}
And finally, one for the diagonals:
bool IsDiagonalDownMatch(int x, int y) {
/* Get the value of the start position. */
const int startValue = board[x][y];
/* Confirm the two values after it match. */
for (int i = 1; i < 3; ++i)
if (board[x + i][y + i] != startValue)
return false;
/* If we got here, then they all match! */
return true;
}
bool IsDiagonalUpMatch(int x, int y) {
/* Get the value of the start position. */
const int startValue = board[x][y];
/* Confirm the two values after it match. */
for (int i = 1; i < 3; ++i)
if (board[x + i][y - i] != startValue)
return false;
/* If we got here, then they all match! */
return true;
}
This works, but it's just not very elegant; all three of these functions look very similar! Fortunately, you can rewrite all of them in terms of a single unifying function. The idea is this - if you'll notice, all three functions work by having some "step size" defined indicating what direction you move. In the horizontal case, the step is (+1, +0), in the vertical case it's (+0, +1), and in the diagonal it's (+1, +1) or (+1, -1). Given this, you can write one function to check if three values match in a line:
bool IsLinearMatch(int x, int y, int stepX, int stepY) {
/* Get the value of the start position. */
const int startValue = board[x][y];
/* Confirm the two values after it match. */
for (int i = 1; i < 3; ++i)
if (board[x + i * stepX][y + i * stepY] != startValue)
return false;
/* If we got here, then they all match! */
return true;
}
You can then write
bool IsLineStartingAt(int x, int y) {
return (IsLinearMatch(x, y, 1, 0) || // Horizontal
IsLinearMatch(x, y, 0, 1) || // Vertical
IsLinearMatch(x, y, 1, 1) || // Diagonal Down
IsLinearMatch(x, y, 1, -1)); // Diagonal Up
}
Given this primitive, you can check for all possible matches by just iterating over all possible starting points.
Hope this helps!
EDIT: Thanks to commenters for helping to fix my silly bugs. :-)