How to restrict TextField so that it can contain only one '.' character? JavaFX

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太阳男子
太阳男子 2021-01-06 12:14

On the Internet, I found very useful class, using which I can restrict TextField. I encountered a problem, where my TextField can contain only one \'.\' character. I suspect

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  • 2021-01-06 13:01

    You can use the following regex,

    "[^\\.]*\\.{0,1}[^\\.]"
    

    Or as VGR has pointed out, "A period has no special meaning inside character class brackets and 0 or 1 time can be represented with a '?' (question mark).", so you can also use,

    "[^.]*\\.?[^.]"
    

    I don't know why but your class seems to append a * to the regex, so the above regex will effectively become,

    "[^\\.]*\\.{0,1}[^\\.]*"
    

    Which means,

    1. It will allow any character except a . 0 or more times (greedy).
    2. It will allow a . 0 or 1 times.
    3. It will allow any character except a . 0 or more times (greedy).

    This is what you seem to be needing. DEMO

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  • 2021-01-06 13:05
    {[0-9]+\\.[0-9]+}
    

    to match any number if this is in fact what you are wanting to do

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  • 2021-01-06 13:09

    There are various versions of the regex, depending on exactly what you want to support. Note that you don't only want to match valid numbers, but also partial entries, because the user has to be able to edit this. So, for example, an empty string is not a valid number, but you certainly want the user to be able to delete everything that's there while they are editing; similarly you want to allow "0.", etc.

    So you probably want something like

    Optional minus sign, followed by either any number of digits, or at least one digit, a period (.), and any number of digits.

    The regex for this could be -?((\\d*)|(\\d+\.\\d*)). There are probably other ways to do this, some of them perhaps more efficient. And if you want to support exponential forms ("1.3e12") it gets more complex.

    To use this with a TextField, the recommended way is to use a TextFormatter. The TextFormatter consists of two things: a converter to convert between the text and the value it represents (a Double in your case: you can just use the built-in DoubleStringConverter), and vice versa, and then a filter. The filter is implemented as a function that takes a TextFormatter.Change object and returns an object of the same type. Typically you either leave the Change object as it is and return it (to accept the Change "as is"), or modify it somehow. It is also legal to return null to represent "no change". So in your simple case here, just examine the new proposed text, see if it matches the regular expression, return the change "as is" if it matches and return null otherwise.

    Example:

    import java.util.regex.Pattern;
    
    import javafx.application.Application;
    import javafx.geometry.Insets;
    import javafx.scene.Scene;
    import javafx.scene.control.TextField;
    import javafx.scene.control.TextFormatter;
    import javafx.scene.layout.StackPane;
    import javafx.stage.Stage;
    import javafx.util.converter.DoubleStringConverter;
    
    public class NumericTextFieldExample extends Application {
    
        @Override
        public void start(Stage primaryStage) {
            TextField textField = new TextField();
    
            Pattern validDoubleText = Pattern.compile("-?((\\d*)|(\\d+\\.\\d*))");
    
            TextFormatter<Double> textFormatter = new TextFormatter<Double>(new DoubleStringConverter(), 0.0, 
                change -> {
                    String newText = change.getControlNewText() ;
                    if (validDoubleText.matcher(newText).matches()) {
                        return change ;
                    } else return null ;
                });
    
            textField.setTextFormatter(textFormatter);
    
            textFormatter.valueProperty().addListener((obs, oldValue, newValue) -> {
                System.out.println("New double value "+newValue);
            });
    
            StackPane root = new StackPane(textField);
            root.setPadding(new Insets(24));
            primaryStage.setScene(new Scene(root));
            primaryStage.show();
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    }
    
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