In Java, all variables containing proper objects are actually references (i.e. pointers). Therefore, method calls with these objects as arguments are always \"by reference\"
I think you should consider the variable types in your function signature as the contract to the caller. So if you declare you function as:
void foo( int a );
then you are saying i will copy your passed in value do whatever I like and it won't be modified.
If you declare like:
void foo (int* a);
then I may modify what a
points to or indeed modify the pointer
so the semantic difference is that you are declaring what the contract of your function may do, with pointers and references (without const declared on the reference or the object that the pointer is pointing to) you may modify the variable.
References are preferred in C++ as it is clearer what you are intending and you avoid the c style pointer to pointer function signatures that are necessary when passing pointers to functions where you want to modify what the pointer is pointing to, which leads to errors and head scratching before you realise what went wrong.
Pointers though still are very useful as paremeters, especially if you need to test if the pointer to the object is null or not, something that is not possible to do using references.
When passing by reference there is an inherit danger that you could inadvertently change the value passed to the method, inside the method. After the method call you could assume the method didn't change the object, when in fact it did.
Passing by value has the negative aspect of extra memory required (and possibly a slight performance overhead) because you make a copy of the object you are passing in, but with the benefit that you can be sure your object passed into the method will not be modified inside the method.
in Java, a reference is a garbage-collected "smart pointer".
C++ also uses the concept of smart pointers, which are in the <memory>
library, called unique_ptr
and shared_ptr
. shared_ptr is reference-counted so can be used in the same way as Java References. unique_ptr is similar, except is noncopyable and a little more lightweight. The benefit of both is never ever needing to use the delete keyword, and being able to rely on "pointers" which are protected by exceptions.
C++ also supports the concept of a reference - which is usually a good choice for passing objects around (And even better is reference-to-const). References in C++ are bound to the type of object which is passed, so you need to specify (using the reference symbol &
) in the function signature
#include <string>
void foo(std::string& bar)
{
bar = "world";
}
void foo2(const std::string& bar)
{
//passed by reference, but not modifyable.
}
int main()
{
std::string str = "hello";
foo(str);
foo2(str);
}
As for "raw" pointers - you can nearly always avoid them by using either a smart pointer, a reference, an iterator, or pass-by-value. plain ordinary pointers come with a mixed bag of "gotchas" which C++ inherited from the C language - if you've got a fairly recent compiler you should never really need to use them at all (unless you're going to be doing things like re-inventing the wheel for learning purposes with memory management, data structures, etc.)
You normally pass by value because something is a value and should act like a value. In many cases passing by const reference is close enough to the same to be worth considering. In other cases, it's not.
Passing by value can also be an optimization. At least IMO, this more or less secondary, but it can be important anyway (especially in choosing between passing by const reference and passing a real value.
IMO, the real question should be in the opposite direction: why should the compiler pass a reference when you've clearly told it to pass a value? The answer is "premature optimization". The designers of Java (to mention your example, though it's hardly unique in this) decided that they knew better than to let the compiler do what it was told. Since passing a large object by value can be slow and might be a mistake, they decided to not let it happen at all, even though it can be fast and may well be exactly what was intended.
ALWAYS use pointers when using objects as arguments
No, in C++ always pass by reference, unless your function can be called with nullptr
as a valid argument. If the function does not need to modify the argument, pass by const
reference.
Passing arguments by value has several uses.
If your function needs to create a copy of the argument it is better to create this copy by passing by value rather than creating a copy within the function. For instance:
void foo( widget const& w )
{
widget temp( w );
// do something with temp
}
Instead use
void foo( widget w ) // copy is made here
{
// operate on w itself
}
Doing this also has the benefit of allowing the compiler to move widget
if possible, which is generally more efficient than creating copies.
You're wrong in that you should pass by pointer. If you want to pass by reference, well... simply pass by reference:
void foo(int& x)
{
x = 3;
}
int main()
{
int a = 0;
foo(a);
assert( a == 3 );
}
Also, note that passing by value guarantees that the your variable can't be changed inside the called context. Although so would passing by const
reference...