I have defined the following DataTemplate
for ListBox
items in an external resource dictionary:
Method 1:
Use your own control inherited from Slider
:
public class SpecialSlider : Slider
{
public SpecialSlider()
{
ValueChanged += OnValueChanged;
}
private void OnValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// ...
}
}
Method 2: use behaviors from System.Windows.Interactivity.dll assembly (available through the NuGet):
public class SpecialSliderBehavior : Behavior<Slider>
{
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.ValueChanged += OnValueChanged;
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.ValueChanged -= OnValueChanged;
}
private void OnValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
// ...
}
}
This is how to attach it:
...
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
...
<DataTemplate x:Key="MyListBoxItemTemplate" DataType="{x:Type entities:Track}">
<Slider Name="MySlider">
<i:Interaction.Behaviors>
<SpecialSliderBehavior />
</i:Interaction.Behaviors>
</Slider>
</DataTemplate>
You can use EventSetter
in the style you are setting the template with:
<Style TargetType="{x:Type ListBoxItem}">
<EventSetter Event="MouseWheel" Handler="GroupListBox_MouseWheel" />
<Setter Property="Template" ... />
</Style>
Using the OnApplyTemplate
approach will work if you if you're working with the ControlTemplate
for a Control. For example, if you've subclassed TextBox
you could do this like
public class MyTextBox : TextBox
{
public override void OnApplyTemplate()
{
MySlider MySlider = GetTemplateChild("MySlider") as MySlider;
if (MySlider != null)
{
MySlider.ValueChanged += new RoutedPropertyChangedEventHandler<double>(MySlider_ValueChanged);
}
base.OnApplyTemplate();
}
void MySlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
//...
}
}
I don't think this approach will work in your situation however. You could use the Loaded event for ListBoxItem
and find the Slider
in the visual tree in the event handler
<ListBox ...>
<ListBox.ItemContainerStyle>
<Style TargetType="ListBoxItem">
<EventSetter Event="Loaded" Handler="ListBoxItem_Loaded"/>
</Style>
</ListBox.ItemContainerStyle>
<!--...-->
</ListBox>
Code behind
private void ListBoxItem_Loaded(object sender, RoutedEventArgs e)
{
ListBoxItem listBoxItem = sender as ListBoxItem;
Slider MySlider = GetVisualChild<Slider>(listBoxItem);
MySlider.ValueChanged += new RoutedPropertyChangedEventHandler<double>(MySlider_ValueChanged);
}
void MySlider_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
}
GetVisualChild
private static T GetVisualChild<T>(DependencyObject parent) where T : Visual
{
T child = default(T);
int numVisuals = VisualTreeHelper.GetChildrenCount(parent);
for (int i = 0; i < numVisuals; i++)
{
Visual v = (Visual)VisualTreeHelper.GetChild(parent, i);
child = v as T;
if (child == null)
{
child = GetVisualChild<T>(v);
}
if (child != null)
{
break;
}
}
return child;
}
Little know fact is that ResourceDictionaries can hold CodeBehind as well..
As a general rule of thumb I don't think that putting DataTemplates in ResourceDictionaries is a good idea to begin with (your question being an example for one of the reasons), this is how you can solve it:
XAML:
<ResourceDictionary
x:Class="WpfApplication24.Dictionary1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<DataTemplate x:Key="MyDataTemplate">
<StackPanel>
<TextBlock Text="Hello" />
<Slider ValueChanged="ValueChanged"/>
</StackPanel>
</DataTemplate>
</ResourceDictionary>
and code behind:
namespace WpfApplication24
{
public partial class Dictionary1 : ResourceDictionary
{
public void ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
{
Debug.Write("Hello");
}
}
}
Anyhow, as Meleak said above me - OnApplyTemplate is only relevant for Control Templates and not Data Templates.
Have a look at this question and answer.
I think that using Commands is the best option.
EDIT A good tutorial