I want to make a TCPserver and send/receive message to clients as needed, not OnExecute event of the TCPserver.
Send/receive message is not a probl
In the OnExecute handler, you can use thread communication methods like TEvent and TMonitor to wait until there is data for the client.
TMonitor is available since Delphi 2009 and provides methods (Wait, Pulse and PulseAll) to send / receive notifications with mininmal CPU usage.
The Indy
component set is designed to emulate blocking operation on a network connection. You're supposed to encapsulate all your code in the OnExecute
event handler. That's supposed to be easier, because most protocols are blocking any way (send command, wait for response, etc).
You apparently don't like it's mode of operation, you'd like something that works without blocking. You should consider using a component suite that's designed for the way you intend to use it: give the ICS suite a try! ICS doesn't use threads, all the work is done in event handlers.
TIdTCPServer
requires an OnExecute
event handler assigned by default. To get around that, you would have to derive a new class from TIdTCPServer
and override its virtual CheckOkToBeActive()
method, and should also override the virtual DoExecute()
to call Sleep()
. Otherwise, just assign an event handler and have it call Sleep()
.
This is not an effective use of TIdTCPServer
, though. A better design is to not write your outbound data to clients from inside of your SendMessage()
method directly. Not only is that error-prone (you are not catching exceptions from WriteBuffer()
) and blocks SendMessage()
during writing, but it also serializes your communications (client 2 cannot receive data until client 1 does first). A much more effective design is to give each client its own thread-safe outbound queue, and then have SendMessage()
put the data into each client's queue as needed. You can then use the OnExecute
event to check each client's queue and do the actual writing. This way, SendMessage()
does not get blocked anymore, is less error-prone, and clients can be written to in parallel (like they should be).
Try something like this:
uses
..., IdThreadSafe;
type
TMyContext = class(TIdServerContext)
private
FQueue: TIdThreadSafeStringList;
FEvent: TEvent;
public
constructor Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList = nil); override;
destructor Destroy; override;
procedure AddMsgToQueue(const Msg: String);
function GetQueuedMsgs: TStrings;
end;
constructor TMyContext.Create(AConnection: TIdTCPConnection; AYarn: TIdYarn; AList: TThreadList = nil);
begin
inherited;
FQueue := TIdThreadSafeStringList.Create;
FEvent := TEvent.Create(nil, True, False, '');
end;
destructor TMyContext.Destroy;
begin
FQueue.Free;
FEvent.Free;
inherited;
end;
procedure TMyContext.AddMsgToQueue(const Msg: String);
begin
with FQueue.Lock do
try
Add(Msg);
FEvent.SetEvent;
finally
FQueue.Unlock;
end;
end;
function TMyContext.GetQueuedMsgs: TStrings;
var
List: TStringList;
begin
Result := nil;
if FEvent.WaitFor(1000) <> wrSignaled then Exit;
List := FQueue.Lock;
try
if List.Count > 0 then
begin
Result := TStringList.Create;
try
Result.Assign(List);
List.Clear;
except
Result.Free;
raise;
end;
end;
FEvent.ResetEvent;
finally
FQueue.Unlock;
end;
end;
procedure TFormMain.FormCreate(Sender: TObject);
begin
TCPServer.ContextClass := TMyContext;
end;
procedure TFormMain.TCPServerExecute(AContext: TIdContext);
var
List: TStrings;
I: Integer;
begin
List := TMyContext(AContext).GetQueuedMsgs;
if List = nil then Exit;
try
for I := 0 to List.Count-1 do
AContext.Connection.IOHandler.Write(List[I]);
finally
List.Free;
end;
end;
procedure TFormMain.SendMessage(const IP, Msg: string);
var
I: Integer;
begin
with TCPServer.Contexts.LockList do
try
for I := 0 to Count-1 do
begin
with TMyContext(Items[I]) do
begin
if Binding.PeerIP = IP then
begin
AddMsgToQueue(Msg);
Break;
end;
end;
end;
finally
TCPServer.Contexts.UnlockList;
end;
end;
Use OnExecute and if you have nothing to do, Sleep() for a period of time, say 10 milliseconds. Each connection has its own OnExecute handler so this will only affect each individual connection.
I had similar situation taking 100% CPU and it solved by adding IdThreadComponent and:
void __fastcall TForm3::IdThreadComponent1Run(TIdThreadComponent *Sender)
{
Sleep(10);
}
Is it right? I am not sure.