I\'m trying to create a label programmatically using NSTextField, but it comes out blurry: screenshot
This is my code so far:
NSTextfield *textfield
Make sure you're setting the frame of your NSTextField
to something with all integer values.
Use roundf()
if necessary.
I was getting a blurry NSTextField
, and neither adding a solid background nor removing Core Animation layers from my view hierarchy were options for me. I noticed I was setting the frame of this text field to something with a Y value of 4.5, so the following changes fixed the issue for me:
Blurry label:
_label.frame = NSOffsetRect(_labelFrame,
-0.5 * (someRect.size.width + someConstant),
0.0);
No blur:
_label.frame = NSOffsetRect(_labelFrame,
roundf(-0.5 * (someRect.size.width + someConstant)),
0.0);
(In the above examples, _labelFrame
and someRect
are NSRect
s, and someConstant
is a CGFloat
. As you can see, the calculation I was doing in the second line of the first example was passing a non-integer value to NSOffsetRect
).
I had the same problem, but I have solved it by:
textfield.canDrawSubviewsIntoLayer = true
If you created it via an XIB and it is blurry, I found the fix:
[textField setStringValue:@""];
If I comment this out it goes blurry; if put back it's crystal clear.
Simply, add
CanDrawConcurrently = true
property from InterfaceBuilder
Out of the box, but worth to mention. I have wasted by entire day debugging the issue. I am using a non-apple external monitor and this is where the issue is identified. Once i open the app in Mac book pro, it is perfectly fine. So, the Samsung monitor which i am using might be non-retina.
Since this was my first time subclassing NSView, I had put the above code in the drawRect method instead of the initWithFrame method. I did this because I was following one of the sample applications from Apple's Dev site.
This was also causing my CPU usage to spike when I was scrolling