Passing two different structs into same function

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萌比男神i
萌比男神i 2021-01-06 01:34

I have 2 different sized structs and I would like to have one function in which I can pass them into. However, I do not know how to define the parameter of the function to

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  • 2021-01-06 02:11

    As dasblinkenlight put it, if you wanted to be able to pass two different structs into the functions, using void * to pass a generic pointer would be the way to go, however, doing so is not type safe and could easily lead to error-prone code.

    What functionality are you trying to achieve by having two separate structs? You could consider combining the information into a single struct instead, and having a print function that prints out all non zero values?

    Forgive the perhaps non-optimal c code, I am far from an expert, this is just to illustrate the point :)

    typedef struct datastruct {
        int a;
        int b;
        float c;
    } datastruct;
    
    void printData(datastruct *d){
    
        printf("Data:\n")
        printf((d->a) ? "a=%d", a : "");
        printf((d->b) ? "b=%d", b : "");
        printf((d->c) ? "c=%.2f", c : "");
        printf("\n");
    }
    
    int main(void) {
    
        datastruct data = {0};
        /* now set values as needed */
    
        printData(&data);
    
        return 0;
    }
    
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  • 2021-01-06 02:14
    typedef struct p1 {
        int a;             // 2 byte
        int b;             // 2 byte
        int c;             // 2 byte
        int d;             // 2 byte
    } person1;                // 8 bytes
    
    
    typedef struct p2{
        int a;            // 2 byte
        DeviceAddress b;  // 8 bytes
        int c             // 2 bytes
        float d;      // 4 bytes
    } person2;               // 16 bytes
    
    typedef enum ptypes {
        PERSON1,
        PERSON2
    } person_type;
    
    typedef union p1_or_p2 {
        person1 p1;
        person2 p2;
    } person1_or_person2;
    
    typedef struct p {
        person1_or_person2 person;
        person_type type;
    } person;
    
    // Creating a person struct variable:
    person p;
    person1 p1;
    p1.a = 5;
    p1.b = 2;
    p.type = PERSON1;
    p.person = (person1_or_person2) p1;
    
    void print_struct(person p) {
         switch (p.type) {
            case PERSON1:
                // actions for person1 here....
                  // you can access person1 like this:
                     p.person.p1;
            break;
            case PERSON2:
                // actions for person2 here....
                  // you can access person2 like this:
                     p.person.p2;
            break;
         }
    }
    
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  • 2021-01-06 02:17

    Unfortunately, the only choice for unrelated structures in C is to pass pointers to the structures untyped (i.e. as void*), and pass the type "on the side", like this:

    struct person1_t {
        int a;             // 2 byte
        int b;             // 2 byte
        int c;             // 2 byte
        int d;             // 2 byte
    }  person1;
    
    struct person2_t {
        int a;            // 2 byte
        DeviceAddress b;  // 8 bytes
        int c             // 2 bytes
        float d;      // 4 bytes
    }  person2;
    
    void print_struct(void* ptr, int structKind) {
        switch (structKind) {
            case 1:
                struct person1 *p1 = (struct person1_t*)ptr;
                // Print p1->a, p1->b, and so on
                break;
            case 2:
                struct person2 *p2 = (struct person2_t*)ptr;
                // Print p2->a, p2->b, and so on
                break;
        }
    }
    
    print_struct(&person1, 1);
    print_struct(&person2, 2);
    

    This approach is highly error-prone, though, because the compiler cannot do type checking for you.

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  • 2021-01-06 02:22

    It's not really possible. You could create a union that holds the two structs plus some kind of identifier. You then pass the union in and use the identifier to work out which struct is contained in it.

    typedef struct sp1 {
        int a;             // 2 byte
        int b;             // 2 byte
        int c;             // 2 byte
        int d;             // 2 byte
    }  person1_t;          // 8 bytes
    
    
    typedef struct sp2 {
        int a;            // 2 byte
        DeviceAddress b;  // 8 bytes
        int c             // 2 bytes
        float d;          // 4 bytes
    }  person2_t;         // 16 bytes
    
    typedef union {
        person1_t person1;
        person2_t person2;
    } people;
    
    function print_struct(people *p, int id) // e.g. id == 1, struct is person1
    {
        switch (id)
        {
             case 1: // Do person 1 things
             break;
    
             case 2: // Do person 2 things
             break;
    
             default: // Error
             break;
        }
    }
    
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