Info about the Movie class for Android

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梦如初夏
梦如初夏 2021-01-05 22:14

I\'m trying to show an animated gif. By the way I\'m doing it with the class Movie. But the Android Developer page dont grant info about the methods.

How can I make

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  • 2021-01-05 22:26
    You answer is good. It helped me alot.I have changed one thing for performance .Moved the bitmap creation to outside of ondraw
    
    import java.io.InputStream;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Movie;
    import android.graphics.Rect;
    import android.os.SystemClock;
    import android.util.AttributeSet;
    import android.view.View;
    
    public class GifView extends View {
    
        private Movie mMovie;
        InputStream mStream;
        long mMoviestart;
        private Context context;
    
        public GifView(Context context, AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
    
            this.context = context;
            init();
        }
    
        public GifView(Context context, AttributeSet attrs) {
            super(context, attrs);
            this.context = context;
            init();
        }
    
        public GifView(Context context) {
            super(context);
            this.context = context;
            init();
        }
    
        Bitmap movieBitmap  = null;
    
        private void init() {
    
            InputStream object = this.getResources().openRawResource(
                    R.raw.postloadinganimation);
            mMovie = Movie.decodeStream(object);// context.getResources().getAssets().open("PostLoadingAnimation.gif"));
    
            movieBitmap = Bitmap.createBitmap(mMovie.width(),
                    mMovie.height(), Bitmap.Config.ARGB_8888);      
        }
    
        @Override
        protected void onDraw(Canvas canvas) {
            canvas.drawColor(Color.TRANSPARENT);
    
            super.onDraw(canvas);
            final long now = SystemClock.uptimeMillis();
    
            if (mMoviestart == 0) {
                mMoviestart = now;
            }
    
            final int relTime = (int) ((now - mMoviestart) % mMovie.duration());
            mMovie.setTime(relTime);
            // mMovie.draw(canvas, 0, 0);
    
            Canvas movieCanvas = new Canvas(movieBitmap);
            mMovie.draw(movieCanvas, 0, 0);
    
            Rect src = new Rect(0, 0, mMovie.width(), mMovie.height());
            Rect dst = new Rect(0, 0, this.getWidth(), this.getHeight());
            canvas.drawBitmap(movieBitmap, src, dst, null);
    
            this.invalidate();
        }
    
    
    }
    
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  • 2021-01-05 22:32

    I've been trying to do the same thing (to display animated GIF) using this method.

    It works only if you specify uses-sdk android:minSdkVersion="3"

    For scaling ...

    package com.example.GIFShow;
    
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Movie;
    import android.graphics.Rect;
    import android.util.Log;
    import android.view.View;
    
    
    class MYGIFView extends View {
    
    private static final boolean twigDebug = true;
    
    private Movie mMovie;
    private long mMovieStart;
    
    MYGIFView(Context aContext, Movie aMovie) {
        super(aContext);
    
        if (aMovie == null)
            return;
    
        mMovie = aMovie;
        mMovieStart = android.os.SystemClock.uptimeMillis();
    }
    
    protected void onDraw(Canvas aCanvas) {
        super.onDraw(aCanvas);
    
        if (mMovie == null || mMovie.duration() == 0)
            return;
    
        int relTime = (int)((android.os.SystemClock.uptimeMillis() - mMovieStart)
                            % mMovie.duration());
        mMovie.setTime(relTime);
    
        Bitmap movieBitmap = Bitmap.createBitmap(mMovie.width(), mMovie.height(),
                                                 Bitmap.Config.ARGB_8888);
        Canvas movieCanvas = new Canvas(movieBitmap);
        mMovie.draw(movieCanvas, 0, 0);
    
        Rect src = new Rect(0, 0, mMovie.width(), mMovie.height());
        Rect dst = new Rect(0, 0, this.getWidth(), this.getHeight());
        aCanvas.drawBitmap(movieBitmap, src, dst, null);
    
        this.invalidate();
    }
    
    }
    

    Now you can get and pass a Movie object to the class in one of two ways ...

    Get input GIF Movie object from project drawable folder

        Movie movie = Movie.decodeStream
            (context.getResources().openRawResource(R.drawable.somefile));
    

    Or get input GIF Movie object from external storage (/mnt/sdcard ... /mnt/extSdCard ... etc)

        Movie movie = null;
        try {
            FileInputStream stream =
            new FileInputStream(Environment.getExternalStorageDirectory() +
                                "/somefolder/somefile.gif");
            try {
                byte[] byteStream = streamToBytes(stream);
                movie = Movie.decodeByteArray(byteStream, 0, byteStream.length);
            }
            finally {
                stream.close();
            }
        }
        catch (IOException e) { }
    

    Now set the moving GIF image / Movie object into your activity view:

        View view = new MYGIFView(this, movie);
        setContentView(view);
    

    If you get the GIF image / Movie object from external storage (second example) you'll need the supporting routine:

    private byte[] streamToBytes(InputStream is) {
    
        ByteArrayOutputStream os = new ByteArrayOutputStream(1024);
        byte[] buffer = new byte[1024];
    
        int len;
        try {
            while ((len = is.read(buffer)) >= 0)
                os.write(buffer, 0, len);
        }
        catch (java.io.IOException e) { }
    
        return os.toByteArray();
    }
    
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  • 2021-01-05 22:35

    I know, this is very old post.

    But you can try this ...

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    
        if (mMovie != null) {
            int movieWidth = mMovie.width();
            int movieHeight = mMovie.height();
    
    
             /** Calculate horizontal scaling*/
    
            float scaleH = 1f;
            int measureModeWidth = MeasureSpec.getMode(widthMeasureSpec);
    
            if (measureModeWidth != MeasureSpec.UNSPECIFIED) {
                int maximumWidth = MeasureSpec.getSize(widthMeasureSpec);
                if (movieWidth > maximumWidth) {
                    scaleH = (float) movieWidth / (float) maximumWidth;
                }else{
                    scaleH = (float) maximumWidth / (float) movieWidth;
                }
            }
    
    
             /** calculate vertical scaling*/
    
            float scaleW = 1f;
            int measureModeHeight = MeasureSpec.getMode(heightMeasureSpec);
    
            if (measureModeHeight != MeasureSpec.UNSPECIFIED) {
                int maximumHeight = MeasureSpec.getSize(heightMeasureSpec);
                if (movieHeight > maximumHeight) {
                    scaleW = (float) movieHeight / (float) maximumHeight;
                }else{
                    scaleW = (float) maximumHeight / (float) movieHeight;
                }
            }
    
    
             /** calculate overall scale*/
    
            mScale = Math.max(scaleH, scaleW);
    
            mMeasuredMovieWidth = (int) (movieWidth * mScale);
            mMeasuredMovieHeight = (int) (movieHeight * mScale);
    
            setMeasuredDimension(widthMeasureSpec, heightMeasureSpec);
    
        } else {
    
             /*No movie set, just set minimum available size.*/
    
            setMeasuredDimension(getSuggestedMinimumWidth(), getSuggestedMinimumHeight());
        }
    }
    
    private void drawMovieFrame(Canvas canvas) {
    
        mMovie.setTime(mCurrentAnimationTime);
    
        canvas.save(Canvas.MATRIX_SAVE_FLAG);
        canvas.scale(mScale, mScale);
                mLeft = (getWidth() - mMeasuredMovieWidth) / 2f;
        mTop = (getHeight() - mMeasuredMovieHeight) / 2f;
        mMovie.draw(canvas, mLeft / mScale, mTop / mScale);
        canvas.restore();
    }
    
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