I am doing some drag and rotation calculations using UIPanGestureRecognizer. The rotation angle is correct, and the drag location is almost correct. The problem is that as y
I've finally solved this issue and have it working perfectly. Persistence am I right??
Here is the code for the solution with a few comments to explain the changes.
- (void)handlePan:(UIPanGestureRecognizer *)gesture
{
if (gesture.state == UIGestureRecognizerStateBegan) {
// Get the location of the touch in the view we're dragging.
CGPoint location = [gesture locationInView:dragView];
// Now to fix the rotation we set a new anchor point to where our finger touched. Remember AnchorPoints are 0.0 - 1.0 so we need to convert from points to that by dividing
[dragView.layer setAnchorPoint:CGPointMake(location.x/dragView.frame.size.width, location.y/dragView.frame.size.height)];
} else if (gesture.state == UIGestureRecognizerStateChanged) {
// Calculate Our New Angle
CGPoint p1 = button.center;
CGPoint p2 = dragView.center;
float adjacent = p2.x-p1.x;
float opposite = p2.y-p1.y;
float angle = atan2f(adjacent, opposite);
// Get the location of our touch, this time in the context of the superview.
CGPoint location = [gesture locationInView:self.view];
// Set the center to that exact point, We don't need complicated original point translations anymore because we have changed the anchor point.
[dragView setCenter:CGPointMake(location.x, location.y)];
// Rotate our view by the calculated angle around our new anchor point.
[dragView setTransform:CGAffineTransformMakeRotation(angle*-1)];
}
}
Hope my month+ struggle and solution helps someone else in the future. Happy Coding :)
Based on touch events https://github.com/kirbyt/KTOneFingerRotationGestureRecognizer
Helped me to solve similar problem