I am looking to create a function that scrolls an image element x pixels over y time on an HTML5 canvas, using requestAnimationFrame and delta time. What I can\'t figure out
Pure JavaScript
function scrollIntoViewSmooth(elem) {
var move = elem.offsetTop - (elem.offsetTop - elem.parentElement.scrollTop) * 0.25;
if (Math.abs(elem.offsetTop - move) <= 2) {
elem.parentElement.scrollTop = elem.offsetTop;
} else {
elem.parentElement.scrollTop = move;
setTimeout(scrollIntoViewSmooth, 33, elem);
}
}
Example
scrollIntoViewSmooth(document.getElementById('stuff'));
What your requestAnimationFrame
statement evaluates to:
scroll(timestamp, distanceToScroll, secondsToScroll)
, where timestamp is undefined. It throws an error or returns undefinedwindow.requestAnimationFrame
is executed without parameters, thus no callbackPassing an anonymous function that calls scroll
with the desired parameters should do the trick:
requestAnimationFrame(function(timestamp) {
scroll(timestamp, distanceToScroll, secondsToScroll));
});
What this evaluates to:
window.requestAnimationFrame
is called with anonymous function as callbacktimestamp
as first parameterscroll
is called with current timestamp
, distanceToScroll
and secondsToScroll
as parameters