Converting to ASCII in C

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温柔的废话
温柔的废话 2021-01-05 07:26

Using a microcontroller (PIC18F4580), I need to collect data and send it to an SD card for later analysis. The data it collects will have values between 0 and 1023, or 0x0 a

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  • 2021-01-05 08:07

    Is there some reason that you're particularly concerned about this?

    If your compiler and C library provide an itoa() function, use that, and then worry about writing this code (and associated tests and so forth to make sure you got it right!) if for some reason that turns out to be too slow or doesn't fit into RAM or something.

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  • 2021-01-05 08:11

    I agree with what Clifford said, that you shouldn't worry about optimizing it if you don't have to, and that you can push the log cleanup to your analysis platform, rather than worrying about formatting in an embedded application.

    That being said, here's an article that might be useful to you. It uses a loop, shifts, additions and branches, with linear/constant complexity: http://www.johnloomis.org/ece314/notes/devices/binary_to_BCD/bin_to_bcd.html

    Also, I thought it would be fun to make some code that doesn't perform any divides, multiplies, or branches, but still gives the correct answer [0 - 1024). No promises that this is any faster than other options. This sort of code is just an option to explore.

    I'd love to see if anyone can provide some tricks to make the code smaller, require less memory, or require fewer operations, while keeping the rest of the counts equal, or shrinking them :)

    Stats:

    • 224 bytes in constants (no idea on the code size)
    • 5 bit-shift-rights
    • 3 subtracts
    • 5 bitwise-ands
    • 4 bitwise-ors
    • 1 greater-than comparison

    Perf:

    Using the perf comparisons and itoa routines in Jonathan Leffler's answer, here are the stats I got:

    • Division 2.15
    • Subtraction 4.87
    • My solution 1.56
    • Brute force lookup 0.36

    I increased the iteration count to 200000 to ensure I didn't have any problems with timing resolution, and had to add volatile to the function signatures so that the compiler didn't optimize out the loop. I used VS2010 express w/ vanilla "release" settings, on a 3ghz dual core 64 bit Windows 7 machine (tho it compiled to 32 bit).

    The code:

    #include "stdlib.h"
    #include "stdio.h"
    #include "assert.h"
    
    void itoa_ten_bits(int n, char s[])
    {
      static const short thousands_digit_subtract_map[2] =
      {
        0, 1000,
      };
    
      static const char hundreds_digit_map[128] =
      {
        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
        2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
        3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
        4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
        5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
        6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
        7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
        8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
        9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9,
        0, 0, 0,
      };
    
      static const short hundreds_digit_subtract_map[10] =
      {
        0, 100, 200, 300, 400, 500, 600, 700, 800, 900,
      };
    
      static const char tens_digit_map[12] =
      {
        0, 1, 2, 3, 3, 4, 5, 6, 7, 7, 8, 9,
      };
    
      static const char ones_digit_map[44] =
      {
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
        0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
        0, 1, 2, 3
      };
    
      /* Compiler should optimize out appX constants, % operations, and + operations */
      /* If not, use this:
        static const char ones_digit_append_map[16] =
        {
          0, 6, 2, 8, 4, 10, 6, 12, 8, 14, 10, 16, 12, 18, 14, 20,
        };
      */
      static const char a1 = 0x10 % 10, a2 = 0x20 % 10, a3 = 0x40 % 10, a4 = 0x80 % 10;
      static const char ones_digit_append_map[16] =
      {
        0, a1, a2, a1 + a2,
        a3, a1 + a3, a2 + a3, a1 + a2 + a3,
        a4, a1 + a4, a2 + a4, a1 + a2 + a4,
        a3 + a4, a1 + a3 + a4, a2 + a3 + a4, a1 + a2 + a3 + a4,
      };
    
      char thousands_digit, hundreds_digit, tens_digit, ones_digit;
    
      assert(n >= 0 && n < 1024 && "n must be between [0, 1024)");
      /* n &= 0x3ff; can use this instead of the assert */
    
      thousands_digit = (n >> 3 & 0x7f) > 0x7c;
      n -= thousands_digit_subtract_map[thousands_digit];
    
      ones_digit = ones_digit_map[
        (n & 0xf)
          + ones_digit_append_map[n >> 4 & 0xf]
          + ones_digit_append_map[n >> 8 & 0x3]
        ];
      n -= ones_digit;
    
      hundreds_digit = hundreds_digit_map[n >> 3 & 0x7f];
      n -= hundreds_digit_subtract_map[hundreds_digit];
    
      tens_digit = tens_digit_map[n >> 3];
    
      s[0] = '0' | thousands_digit;
      s[1] = '0' | hundreds_digit;
      s[2] = '0' | tens_digit;
      s[3] = '0' | ones_digit;
      s[4] = '\0';
    }
    
    int main(int argc, char* argv)
    {
      int i;
      for(i = 0; i < 1024; ++i)
      {
        char blah[5];
        itoa_ten_bits(i, blah);
        if(atoi(blah) != i)
          printf("failed %d %s\n", i, blah);
      }
    }
    
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  • 2021-01-05 08:15

    With some care in finding the right number(s) to use, you can multiply by the reciprocal of the base rather than dividing by the base. Terje's code is for an x86, but porting the general idea to a PIC shouldn't be tremendously difficult.

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