Currently, I am working on a project that is comparing state data with data from another country. One data point is percentage of protected land and I want to fill the a per
Well, here's a pretty dumb way in Canvas...(and I'm assuming you mean you want a certain % of interior area filled).
Step 1: Dump a solid image of each state into Canvas
Step 2: Count the number of nonzero pixels
Step 3: Extract the edges using an edge extraction convolution
Step 4: For each line, iterate horizontally within each row within the shape, coloring in pixels until you've reached the x% of the shape you'd like to portray.
It is possible to do this in SVG, but you'd need to hand-tesselate the shape, track all your areas and then hand calculate the ones to fill and it wouldn't do what I think you want - which is to have a state fill up like it's a water container?
An alternative solution is, of course, to 3D print transparent containers in the shape of all 50 states, fill them with colored water to the desired levels. Photograph them, and then manipulate that image via an SVG filter (feImage + feColorMatrix+feComposite) to selectively fill an SVG image. This may be faster than learning tesselation (or Canvas).
Here are my two cents:
You can have a linear gradient like this:
<linearGradient y2="0%" x2="100%" y1="0%" x1="0%" id="F1g"><stop stop-color="#00FF00" offset="0%" id="F1gst1"/><stop stop-color="#FFFFFF" offset="0%" id="F1gst2"/></linearGradient>
Then take the first stop element:
var firstStop = document.getElementById('F1gst1');
And then assign the percentage you want fill, with the attribute offset:
percentage = '35%'; firstStop.setAttribute('offset',percentage);
And that is the way in javascript. You need a gradient for every state (you can use a group) and maybe you will need to define a path object with a fill inside every state with the same form, so you can apply the linear gradient to that path fill attribute.
If you need an animation, you can set a setInterval, and add an '1%' every x miliseconds to make the effect, and stop every interval when the desired percentage is reached.
I hope this at least have given you a clue.
Regards.
This can be done by plain css and html: http://jsfiddle.net/haohcraft/rAPN5/1/
Basically, the trick is
z-index:1
in order to place it above the filled
<div>
.filled <div>
and the img
to be position: absolute; width:90px; height:90px;
in that case.height
of the filled div
to show the percentageProgressBar looks promising and easy to use: https://kimmobrunfeldt.github.io/progressbar.js/
Here's a nice Fiddle example: https://jsfiddle.net/kimmobrunfeldt/72tkyn40/
Javascript:
// progressbar.js@1.0.0 version is used
// Docs: http://progressbarjs.readthedocs.org/en/1.0.0/
var bar = new ProgressBar.Circle(container, {
color: '#aaa',
// This has to be the same size as the maximum width to
// prevent clipping
strokeWidth: 4,
trailWidth: 1,
easing: 'easeInOut',
duration: 1400,
text: {
autoStyleContainer: false
},
from: { color: '#aaa', width: 1 },
to: { color: '#333', width: 4 },
// Set default step function for all animate calls
step: function(state, circle) {
circle.path.setAttribute('stroke', state.color);
circle.path.setAttribute('stroke-width', state.width);
var value = Math.round(circle.value() * 100);
if (value === 0) {
circle.setText('');
} else {
circle.setText(value);
}
}
});
bar.text.style.fontFamily = '"Raleway", Helvetica, sans-serif';
bar.text.style.fontSize = '2rem';
bar.animate(1.0); // Number from 0.0 to 1.0