I\'ve spent almost a couple of hours to figure it out. However, it did not happen and finally, I had to come here. Two things are required to be achieved: <
Try this for iOS 11.0+
import UIKit
class MainTabBarController: UITabBarController{
override func viewDidLoad() {
super.viewDidLoad()
tabBar.layer.cornerRadius = 20
tabBar.layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner]
}
}
You can achieve this with some custom view with a custom tab bar controller. You can customize the colors and shadows by editing only the custom views.
import UIKit
class MainTabBarController: UITabBarController{
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
tabBar.backgroundImage = UIImage.from(color: .clear)
tabBar.shadowImage = UIImage()
let tabbarBackgroundView = RoundShadowView(frame: tabBar.frame)
tabbarBackgroundView.cornerRadius = 25
tabbarBackgroundView.backgroundColor = .white
tabbarBackgroundView.frame = tabBar.frame
view.addSubview(tabbarBackgroundView)
let fillerView = UIView()
fillerView.frame = tabBar.frame
fillerView.roundCorners([.topLeft, .topRight], radius: 25)
fillerView.backgroundColor = .white
view.addSubview(fillerView)
view.bringSubviewToFront(tabBar)
}
import UIKit
class RoundShadowView: UIView {
let containerView = UIView()
override init(frame: CGRect) {
super.init(frame: frame)
layoutView()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func layoutView() {
// set the shadow of the view's layer
layer.backgroundColor = UIColor.clear.cgColor
layer.shadowColor = UIColor.black.cgColor
layer.shadowOffset = CGSize(width: 0, height: -8.0)
layer.shadowOpacity = 0.12
layer.shadowRadius = 10.0
containerView.layer.cornerRadius = cornerRadius
containerView.layer.masksToBounds = true
addSubview(containerView)
containerView.translatesAutoresizingMaskIntoConstraints = false
// pin the containerView to the edges to the view
containerView.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
containerView.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
containerView.topAnchor.constraint(equalTo: topAnchor).isActive = true
containerView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
}
}
import UIKit
extension UIImage {
static func from(color: UIColor) -> UIImage {
let rect = CGRect(x: 0, y: 0, width: 1, height: 1)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
context!.setFillColor(color.cgColor)
context!.fill(rect)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}
Swift 5.3.1, XCode 11+, iOS 14 For using in storyboards:
import UIKit
class CustomTabBar: UITabBar {
let height: CGFloat = 62
override func awakeFromNib() {
super.awakeFromNib()
layer.masksToBounds = true
layer.cornerRadius = 20
layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner]
}
}
To add any radius or shape you can use a UIBezierPath. The example that I put has left and right corners with a radius and you can use more designable personalizations if you want.
@IBDesignable class TabBarWithCorners: UITabBar {
@IBInspectable var color: UIColor?
@IBInspectable var radii: CGFLoat = 15.0
private var shapeLayer: CALayer?
override func draw(_ rect: CGRect) {
addShape()
}
private func addShape() {
let shapeLayer = CAShapeLayer()
shapeLayer.path = createPath()
shapeLayer.strokeColor = UIColor.gray.withAlphaComponent(0.1).cgColor
shapeLayer.fillColor = color?.cgColor ?? UIColor.white.cgColor
shapeLayer.lineWidth = 1
if let oldShapeLayer = self.shapeLayer {
layer.replaceSublayer(oldShapeLayer, with: shapeLayer)
} else {
layer.insertSublayer(shapeLayer, at: 0)
}
self.shapeLayer = shapeLayer
}
private func createPath() -> CGPath {
let path = UIBezierPath(
roundedRect: bounds,
byRoundingCorners: [.topLeft, .topRight],
cornerRadii: CGSize(width: radii, height: 0.0))
return path.cgPath
}
}
Q : One more little question arose here along, suppose, Even if, However, we were able to accomplish this, Would Apple review team accept the application? A: Yes They are accept your app I have Add This Kind Of TabBar.
Create Custom TabBar
HomeTabController
import UIKit
class HomeTabController: UITabBarController
{
var viewCustomeTab : CustomeTabView!
var lastSender : UIButton!
//MARK:- ViewController Methods
override func viewDidLoad()
{
super.viewDidLoad()
UITabBar.appearance().shadowImage = UIImage()
allocateTabItems()
}
//MARK:- Prepare Methods
// Allocate shop controller with tab bar
func allocateTabItems()
{
let vc1 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Avc") as? Avc
let item1 = UINavigationController(rootViewController: vc1!)
self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
self.navigationController?.navigationBar.shadowImage = UIImage()
self.viewControllers = [item1]
createTabBar()
}
func createTabBar()
{
viewCustomeTab = CustomeTabView.instanceFromNib()
viewCustomeTab.translatesAutoresizingMaskIntoConstraints = false
viewCustomeTab.call()
self.view.addSubview(viewCustomeTab)
if #available(iOS 11, *)
{
let guide = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([guide.bottomAnchor.constraint(equalToSystemSpacingBelow: viewCustomeTab.bottomAnchor, multiplier: 0), viewCustomeTab.leadingAnchor.constraint(equalToSystemSpacingAfter: guide.leadingAnchor, multiplier: 0), guide.trailingAnchor.constraint(equalToSystemSpacingAfter: viewCustomeTab.trailingAnchor, multiplier: 0), viewCustomeTab.heightAnchor.constraint(equalToConstant: 70) ])
}
else
{
let standardSpacing: CGFloat = 0
NSLayoutConstraint.activate([viewCustomeTab.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor, constant: standardSpacing), bottomLayoutGuide.topAnchor.constraint(equalTo: viewCustomeTab.bottomAnchor, constant: standardSpacing)
])
}
viewCustomeTab.btnTab1.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
viewCustomeTab.btnTab2.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
viewCustomeTab.btnTab3.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
viewCustomeTab.btnTab4.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
viewCustomeTab.btnTab5.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
//self.view.layoutIfNeeded()
viewCustomeTab.layoutIfNeeded()
viewCustomeTab.btnTab1.alignContentVerticallyByCenter(offset: 3)
viewCustomeTab.btnTab2.alignContentVerticallyByCenter(offset: 3)
viewCustomeTab.btnTab3.alignContentVerticallyByCenter(offset: 3)
viewCustomeTab.btnTab4.alignContentVerticallyByCenter(offset: 3)
viewCustomeTab.btnTab5.alignContentVerticallyByCenter(offset: 3)
viewCustomeTab.btnTab1.isSelected = true
}
//MARK:- Button Click Actions
//Manage Tab From Here
func setSelect(sender:UIButton)
{
viewCustomeTab.btnTab1.isSelected = false
viewCustomeTab.btnTab2.isSelected = false
viewCustomeTab.btnTab3.isSelected = false
viewCustomeTab.btnTab4.isSelected = false
viewCustomeTab.btnTab5.isSelected = false
sender.isSelected = true
}
@objc func buttonTabClickAction(sender:UIButton)
{
//self.selectedIndex = sender.tag
if sender.tag == 0
{
let vc1 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Bvc") as? Bvc
let item1 = UINavigationController(rootViewController: vc1!)
item1.navigationBar.isHidden = false
self.viewControllers = [item1]
setSelect(sender: viewCustomeTab.btnTab1)
return
}
if sender.tag == 1
{
let vc2 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Cvc") as? Cvc
let item2 = UINavigationController(rootViewController: vc2!)
item2.navigationBar.isHidden = false
item2.navigationBar.isTranslucent = false
self.viewControllers = [item2]
setSelect(sender: viewCustomeTab.btnTab2)
return
}
if sender.tag == 2
{
let vc3 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Dvc") as? Dvc
let item3 = UINavigationController(rootViewController: vc3!)
item3.navigationBar.isHidden = false
item3.navigationBar.isTranslucent = false
self.viewControllers = [item3]
setSelect(sender: viewCustomeTab.btnTab3)
return
}
if sender.tag == 3
{
}
if sender.tag == 4
{
}
}
}
Create Custom View For Shadow Effect and For + Button.
import UIKit
class CustomeTabView: UIView
{
@IBOutlet weak var btnTab5: UIButton!
@IBOutlet weak var btnTab4: UIButton!
@IBOutlet weak var btnTab3: UIButton!
@IBOutlet weak var btnTab2: UIButton!
@IBOutlet weak var btnTab1: UIButton!
@IBOutlet weak var vRadius: UIView!
class func instanceFromNib() -> CustomeTabView
{
return UINib(nibName: "CustomeTabView", bundle: nil).instantiate(withOwner: nil, options: nil)[0] as! CustomeTabView
}
private var shadowLayer: CAShapeLayer!
override func layoutSubviews()
{
super.layoutSubviews()
let shadowSize : CGFloat = 2.0
let shadowPath = UIBezierPath(roundedRect: CGRect(x: -shadowSize / 2, y: -shadowSize / 2, width: self.vRadius.frame.size.width, height: self.vRadius.frame.size.height), cornerRadius : 20)
self.vRadius.layer.masksToBounds = false
self.vRadius.layer.shadowColor = UIColor.black.cgColor
self.vRadius.layer.shadowOffset = CGSize.zero//(width: self.vRadius.frame.size.width, height: self.vRadius.frame.size.height)
self.vRadius.layer.shadowOpacity = 0.5
self.vRadius.layer.shadowPath = shadowPath.cgPath
self.vRadius.layer.cornerRadius = 20
}
OpenImg