Is there a way I can take a screenshot of the right half of my pygame window?
I\'m making a game using pygame and I need to take a snapshot of the screen but not the
If you always want the screenshot to be of the same portion of the screen, you could use the subsurface
.
http://www.pygame.org/docs/ref/surface.html#pygame.Surface.subsurface
rect = pygame.Rect(25, 25, 100, 50)
sub = screen.subsurface(rect)
pygame.image.save(sub, "screenshot.jpg")
The subsurface
would work well in this scenario because any changes to the parent surface (screen
in this case) will be applied to the subsurface as well.
If you want to be able to specify an arbitrary portion of the screen to take a screenshot of (so, not the same rectangle every time) then it would probably be better to create a new surface, blit the desired portion of the screen to that surface, and then save it.
rect = pygame.Rect(25, 25, 100, 50)
screenshot = pygame.Surface(100, 50)
screenshot.blit(screen, area=rect)
pygame.image.save(screenshot, "screenshot.jpg")
This didn't exactly work on my system with Python 3.7.4. Here is a version which worked:
rect = pygame.Rect(25, 25, 100, 50)
sub = screen.subsurface(rect)
screenshot = pygame.Surface((100, 50))
screenshot.blit(sub, (0,0))
pygame.image.save(screenshot, "screenshot.jpg")
I would do something like:
example = pygame.Surface(screen.get_width()/2, 0)
Then later on when you want to take the screenshot do:
pygame.image.save(example, "example.jpg")
import pygame
import sys
screen = pygame.display.set_mode((400, 500))
clock = pygame.time.Clock()
def grab(x, y, w, h):
"Grab a part of the screen"
# get the dimension of the surface
rect = pygame.Rect(x, y, w, h)
# copy the part of the screen
sub = screen.subsurface(rect)
# create another surface with dimensions
# This is done to unlock the screen surface
screenshot = pygame.Surface((w, h))
screenshot.blit(sub, (0, 0))
return screenshot
def blit(part, x, y):
screen.blit(part, (x, y))
def quit():
pygame.quit()
sys.exit()
def start():
# shows half the screen
blit(back, 0, 0)
# and the other half copied
sub = grab(50, 0, 75, 250)
blit(sub, 200, 0)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
quit()
pygame.display.update()
clock.tick(60)
back = pygame.image.load("img\\back.png")
start()