NSKeyedUnarchiver unarchiveObjectWithFile: returns nil in init: method

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野性不改
野性不改 2021-01-04 23:22

Update: This works if I call archiveRootObject: from applicationDidFinishLaunching:. If I call it from the init: method of a singleton class, it returns nil.

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  • 2021-01-04 23:25
    1. You must always -retain an unarchived object: Game *g2 = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain];

    2. Does your g2 conform to NSCoding? Make sure it does, if it doesn't declare <NSCoding> in the g2 header. In the implementation file define methods -(id)initWithCoder:(NSCoder *)coder and -(void)encodeWithCoder:(NSCoder *)coder

    3. If you're struggling to get this to work consider archiving and unarchiving a standard NSObject, like an NSString or some such. You probably don't need to archive a whole custom object, maybe just a remaining time number, game location or position or score. In other words, archive and unarchive the bare minimum you need.

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  • 2021-01-04 23:27

    I've meet the same trouble in Xcode 4.1 with ARC support:

    BOOL isFileExist = [[NSFileManager defaultManager] fileExistsAtPath:filePath];
    NSAssert(isFileExist, @"filePath does not exist");
    NSKeyedUnarchiver* coder =
        [NSKeyedUnarchiver unarchiveObjectWithFile:filePath]; // nil
    NSData* data = [[NSFileManager defaultManager] contentsAtPath:filePath];
    coder = [NSKeyedUnarchiver unarchiveObjectWithData:data]; // nil
    coder = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; // OK!!!
    

    It seems to be a bug in cocoa-touch.

    Edit:

    It is intended to behave like this and is not a bug. But I agree that the naming easily leads to mistakes.

    [[NSKeyedUnarchiver alloc] initForReadingWithData:] returns a NSKeyedUnarchiver instance.

    [NSKeyedUnarchiver unarchiveObjectWithData:] returns the root object. It is a conviencen method for:

    NSKeyedUnarchiver *coder = [[self alloc] initForReadingWithData:arg2];
    id object = [coder decodeObjectForKey:@"root"];
    
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