there is something that\'s bugging me.
In a non-threaded program, is it better to have local static variables(inside methods) or static class members?
In thi
Both local and non-local global variables are "bad" by the virtue of being global. But initialization and access for those two cases are different, so the answer which one to use depends on your needs regarding those requirements.
As a side note, dynamic initialization of local variables with static storage duration may not be thread-safe, depending on your compiler. The good news, in C++0x it's guaranteed to be thread-safe.
I usually try to limit the scope of variables as much as possible, as long as it doesn't become weird or tedious.
If you have 1000 lines of code in class C
, of them 100 lines of code in the function foo
, any change you do to bar
(for example, changing the name or type) requires going over 100 lines of code to make sure the change is OK. If you had bar
a static class member, you might have to go over 1000 lines of code, just to make sure bar
is not used there. This would be a waste of time.
If you think you might need bar
in another function foo2
(for example, when counting call count for foo
and foo2
together), you might want to make bar
a static class member.
Object-oriented-speaking, bar is part of the state of class C. This is the reason why I usually prefer using fields rather than static local variables.
If it's a public class, a static class member requires editing the header file. This is not always desirable.
Another option is a file-scoped variable, in an anonymous namespace. This is sufficient if you need access only in one method, and if you need it in multiple.
Neither is better. They serve very different use cases