When including the sleep function from unistd.h
the program hangs indefinitely:
#include
#include
int main()
{
There's nothing wrong with the code, but note that in many cases the output of printf
is buffered, meaning that the output appears on the console only if you explicitly call fflush(stdout)
, you print a newline, or the buffer becomes full. Since you don't print a newline until the very end, you will see nothing in the for loop for 40 seconds (because the stuff that printf
printed is still in the buffer). Then, when the execution hits printf("\n")
, everything will be printed at once as the buffer is flushed.
So, the bottom line is: either call fflush(stdout)
before you call sleep
to ensure that nothing stays in the output buffer, or wait for 40 seconds and you will get the output in a single batch in the end.
hangs indefinitely
implies that it's stuck or non-deterministic, and that doesn't happen. Your code works fine, after 38 seconds (19 *2) it dumps the string counting from 0 to 19. However I suspect this is what you were looking for it to do:
int main()
{
int i;
printf("0 ");
fflush(stdout); // Force the output to be printed
for(i = 1; i <20; ++i)
{
sleep(2);
printf("%d ", i);
fflush(stdout); // Force the output to be printed
}
printf("\n");
return 0;
}
the stdout
stream is buffered and is only going to display when it hits a newline '\n'
or if you want to view it "real time" as your call printf()
you need to force it to flush the buffer one way or another. A call to fflush(stdout)
will do this.
Are you on a Windows computer? If so, include <windows.h>
in your program, and to pause the program, write
Sleep(time_in_milliseconds)
where in your case time_in_milliseconds should be 2000.
On the other hand, if you're on a UNIX based computer, the code looks fine (no need for <windows.h>
).