In C#, the parameters to a method can be either reference types or value types. When passing reference types, a copy of the reference is passed. This way, if inside a method
Passing reference type by value does not copy the object. It only creates new reference to existing object. So you should not pass it by reference unless you really need to.
No, it doesn't. If anything, it's slower because of the extra lookup.
There's no reason to pass a reference type by reference unless you specifically intend to assign to it later.
Since some people seem to think that the compiler passes "the variable itself", take a look at the disassembly of this code:
using System;
static class Program
{
static void Test(ref object o) { GC.KeepAlive(o); }
static void Main(string[] args)
{
object temp = args;
Test(ref temp);
}
}
which is (on x86, for simplicity):
// Main():
// Set up the stack
00000000 push ebp // Save the base pointer
00000001 mov ebp,esp // Set up stack pointer
00000003 sub esp,8 // Reserve space for local variables
00000006 xor eax,eax // Zero out the EAX register
// Copy the object reference to the local variable `temp` (I /think/)
00000008 mov dword ptr [ebp-4],eax // Copy its content to memory (temp)
0000000b mov dword ptr [ebp-8],ecx // Copy ECX (where'd it come from??)
0000000e cmp dword ptr ds:[00318D5Ch],0 // Compare this against zero
00000015 je 0000001C // Jump if it was null (?)
00000017 call 6F910029 // (Calls some internal method, idk)
// THIS is where our code finally starts running
0000001c mov eax,dword ptr [ebp-8] // Copy the reference to register
0000001f mov dword ptr [ebp-4],eax // ** COPY it AGAIN to memory
00000022 lea ecx,[ebp-4] // ** Take the ADDRESS of the copy
00000025 call dword ptr ds:[00319734h] // Call the method
// We're done with the call
0000002b nop // Do nothing (breakpoint helper)
0000002c mov esp,ebp // Restore stack
0000002e pop ebp // Epilogue
0000002f ret // Return
This was from an optimized compilation of the code. Clearly, there's an address of a variable being passed, and not "the variable itself".
DISSASEMBLER VIEW OF Mehrdad's example (BOTH VERSIONS)
I'll try to dig a little deeper on Mehrdad's nice proof, for those like me that are not very good reading assembly code. This code can be captured in Visual Studio when we're debbuging, clicking Debug -> Windows -> Dissasembly.
VERSION USING REF
Source Code:
namespace RefTest
{
class Program
{
static void Test(ref object o) { GC.KeepAlive(o); }
static void Main(string[] args)
{
object temp = args;
Test(ref temp);
}
}
}
Assembly language (x86) (only showing the part that differs):
object temp = args;
00000030 mov eax,dword ptr [ebp-3Ch]
00000033 mov dword ptr [ebp-40h],eax
Test(ref temp);
00000036 lea ecx,[ebp-40h] //loads temp address's address on ecx?
00000039 call FD30B000
0000003e nop
}
VERSION WITHOUT REF
Source Code:
namespace RefTest
{
class Program
{
static void Test(object o) { GC.KeepAlive(o); }
static void Main(string[] args)
{
object temp = args;
Test(temp);
}
}
}
Assembly language (x86) (only showing the part that differs):
object temp = args;
00000035 mov eax,dword ptr [ebp-3Ch]
00000038 mov dword ptr [ebp-40h],eax
Test(temp);
0000003b mov ecx,dword ptr [ebp-40h] //move temp address to ecx?
0000003e call FD30B000
00000043 nop
}
Apart from the commented line, the code is the same for both versions: with ref, the call to the function is preceded by a LEA instruction, without ref we've a simpler MOV instruction. After executing this line, LEA has loaded the ecx register with a pointer to a pointer to the object, whereas MOV has loaded ecx with a pointer to the object. This means that the FD30B000 subroutine (pointing to our Test function) in the first case will have to make an extra access to memory to get to the object. If we inspect the assembly code for each produced version of this function, we can see that at some point (in fact the only line that differs between the two versions) the extra access is made:
static void Test(ref object o) { GC.KeepAlive(o); }
...
00000025 mov eax,dword ptr [ebp-3Ch]
00000028 mov ecx,dword ptr [eax]
...
While the function without ref can go straight to the object:
static void Test(object o) { GC.KeepAlive(o); }
...
00000025 mov ecx,dword ptr [ebp-3Ch]
...
Hope it helped.
Yes, there is a reason: If you want to reassign the value. There is no difference in value types and reference types in that regards.
See the following example:
class A
{
public int B {get;set;}
}
void ReassignA(A a)
{
Console.WriteLine(a.B);
a = new A {B = 2};
Console.WriteLine(a.B);
}
// ...
A a = new A { B = 1 };
ReassignA(a);
Console.WriteLine(a.B);
This will output:
1
2
1
Performance however has nothing to do with it. This would be real micro optimization.