I\'ve been trying to get Pygame running on Mac OS X Mountain Lion and have had problems installing it. I have installed the following packages using homebrew:
Maybe this wont help you in your problem. But seeing that many people may find this post because they can't get pygame to install on Mountain Lion I will be posting a solution here:
First, I don't know why Apple's Python 2.7.2 version did not install the Python.framework bundle on the /Library/Frameworks directory. In order to fix that, you have to install the 2.7.3 version provided on python.org
Then you may reinstall pygame on your hard disk. The version I used is the pygame-1.9.1-for-32bit-python2.7
Now you are ready to go. Reopen Terminal and type python. You should see the python interpreter and at the top version 2.7.3
Because of the 32bit pygame restriction, I have to run my programs like this:
arch -i386 python main.py
Hope this helps other people.
I was beating my head against the wall on the same thing. I'm still so irritated that I'm thinking about installing Linux on my MacBook Air, but we'll see.
I built it from source, after making the modification to source listed here: https://bitbucket.org/pygame/pygame/changeset/e296ada67fad
Basically, in src/scale_mmx64.c you need to replace the two occurrences of 'movsxl' with 'movslq'
If you're using homebrew, make sure root is setup to refer to your homebrew libs etc first. Still fixing that one now when I get the chance to work on it again. (Wasn't using SDL_image and choking on loading a PNG)