UE4 UUserWidget is always changed after UE4 restart or compile at blueprint editor

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感情败类
感情败类 2021-01-04 17:33

MyHUD.h

UCLASS()
class FPS_API AMyHUD : public AHUD
{
    GENERATED_BODY()

    UPROPERTY(EditDefaultsOnly, Category = Gameplay)
    class UUserWidget* Defaul         


        
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