Floating Point Textures in OpenGL ES 2.0

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长情又很酷
长情又很酷 2021-01-04 17:13

I\'ve been trying to figure out how to use float textures in GLES2. The API Reference (http://www.khronos.org/opengles/sdk/docs/man/glTexImage2D.xml) says that only unsigned

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  • 2021-01-04 17:55

    In OpenGL ES 2.0, floating-point textures are only supported if the implementation exports the OES_texture_float extension. Note that this extension only allows nearest filtering within a texture level, and no filtering between texture levels. This restriction is loosened by the presence of OES_texture_float_linear. Another potential caveat is that the presence of OES_texture_float does not require that the implementation support rendering to floating-point textures with framebuffer objects.

    What are you trying to do with float textures?

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