Move camera using glm::lookAt()?

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醉酒成梦
醉酒成梦 2021-01-04 16:06

this is my CAMERA class which makes viewMat uniform var in vertexshader.

struct CAMERA {
    glm::vec3 EYE{ 0.0f,0.0f,150.0f };
    glm::vec3 AT{ 0.0f,0.0f,0.         


        
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