I\'m using Pipelines pattern implementation to decouple messages consumer from a producer to avoid slow-consumer issue.
In case of any exception on a message processi
BlockingCollection<T>
is a wrapper around IProducerConsumerCollection<T>
, which is more generic than e.g. ConcurrentQueue
and gives the implementer the freedom of not having to implement a (Try)Peek
method.
However, you can always call TryPeek
on the underlying queue directly:
ConcurrentQueue<T> useOnlyForPeeking = new ConcurrentQueue<T>();
BlockingCollection<T> blockingCollection = new BlockingCollection<T>(useOnlyForPeeking);
...
useOnlyForPeeking.TryPeek(...)
Note however that you must not modify your queue via useOnlyForPeeking
, otherwise blockingCollection
will get confused and may throw InvalidOperationExceptions at you, but I'd be surprised if calling the non-modifying TryPeek
on this concurrent data structure would be an issue.
As Dennis says in his comment, BlockingCollection<T> provides a blocking wrapper to any implementor of the IProducerConsumerCollection<T> interface.
As you can see, IProducerConsumerCollection<T>
, by design, does not define a Peek<T>
or other methods necessary to implement one. This means that BlockingCollection<T>
cannot, as it stands, offer an analouge to Peek
.
If you consider, this greately reduces the concurrencey problems created by the utility trade off of a Peek
implementation. How can you consume without consuming? To Peek
concurrently you would have to lock the head of the collection until the Peek
operation was completed which I and the designers of BlockingCollection<T>
view as sub-optimal. I think it would also be messy and difficult to implement, requiring some sort of disposable peek context.
If you consume a message and its consumption fails you will have to handle with it. You could add it to another failures queue, re-add it to the normal processing queue for a furture retry or just log its failure for posterity or, some other action appropriate to your context.
If you don't want to consume the messages concurrently then there is no need to use BlockingCollection<T>
since you don't need concurrent consumption. You could use ConcurrentQueue<T> directly, you'll still get synchronicity off adds, and you can use TryPeek<T> safely since you control a single consumer. If consumption fails you could stop consumption with a infinite retry loop in you desire although, I suggest this requires some design thought.
You could use ConcurrentQueue<T> instead, it has TryDequeue() method.
ConcurrentQueue<T>.TryDequeue(out T result)
tries to remove and return the object at the beginning of the concurrent queue, it returns true if an element was removed and returned from the beginning of the ConcurrentQueue successfully.
So, no need to check a Peek first.
TryDequeue()
is thread safe:
ConcurrentQueue<T>
handles all synchronization internally. If two threads call TryDequeue(T) at precisely the same moment, neither operation is blocked.
As far as I understand it returns false only if the queue is empty:
If the queue was populated with code such as q.Enqueue("a"); q.Enqueue("b"); q.Enqueue("c"); and two threads concurrently try to dequeue an element, one thread will dequeue a and the other thread will dequeue b. Both calls to TryDequeue(T) will return true, because they were both able to dequeue an element. If each thread goes back to dequeue an additional element, one of the threads will dequeue c and return true, whereas the other thread will find the queue empty and will return false.
http://msdn.microsoft.com/en-us/library/dd287208%28v=vs.100%29.aspx
UPDATE
Perhaps, the easiest option would be using TaskScheduler Class. With it you can wrap all your processing tasks into the queue's items and simplify the implementation of synchronisation.
You should consider intermediate queue.
BlockingCollection<T>
can't "peek" items because of its nature - there can be more than one consumer. One of them can peek an item, and another one can take it - hence, the first one will try to take item, that already has been taken.