In which way should I access this parent method and parent variable?
class Base
{
public:
std::string mWords;
Base() { mWords = \"blahblahblah\" }
};
I think this is the most common approach:
Write(mWords);
unless you run into ambiguity.
If there's ambiguity or shadowing because you want something in a (particular) base class but something in another base class (or this class) hides it, then use the Base::name
syntax.
If a local variable is shadowing one of your members, then use this->
, though in general you should try to avoid this situation. (ie: try to avoid naming locals such that they shadow members)
I suppose one way to look at it would be to use the first of these that works and does what you want:
name
this->name
Base::name
The two syntaxes you use in your code (this->...
and qualified names) are only necessary specifically when there is ambiguity or some other name lookup issue, like name hiding, template base class etc.
When there's no ambiguity or other problems you don't need any of these syntaxes. All you need is a simple unqualified name, like Write
in your example. Just Write
, not this->Write
and not Foundation::Write
. The same applies to mWords
.
I.e. in your specific example a plain Write( mWords )
will work just fine.
To illustrate the above, if your DoSomething
method had mWords
parameter, as in
DoSomething(int mWords) {
...
then this local mWords
parameter would hide inherited class member mWords
and you'd have to use either
DoSomething(int mWords) {
Write(this->mWords);
}
or
DoSomething(int mWords) {
Write(Foundation::mWords);
}
to express your intent properly, i.e. to break through the hiding.
If your Child
class also had its own mWords
member, as in
class Child : public Base, public Foundation
{
int mWords
...
then this name would hide the inherited mWords
. The this->mWords
approach in this case would not help you to unhide the proper name, and you'd have to use the qualified name to solve the problem
DoSomething(int mWords) {
Write(Foundation::mWords);
}
If both of your base classes had an mWords
member, as in
class Base {
public:
std::string mWords;
...
};
class Foundation {
public:
int mWords;
...
then in Child::DoSomething
the mWords
name would be ambiguous, and you'd have to do
DoSomething(int mWords) {
Write(Foundation::mWords);
}
to resolve the ambiguity.
But, again, in your specific example, where there's no ambiguity and no name hiding all this is completely unnecessary.
Since there is no naming conflict, simply use Write(mWords)
. Use the other 2 if you have local variables that conflict, or when the names are hidden.