Simulator running in scaling mode for iPhone 6 Plus?

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旧巷少年郎
旧巷少年郎 2021-01-04 07:23

My app starts and runs on the new iPhone 6 Plus (or iPhone 6) in the simulator, but elements that I know are supposed to be small on the big screen (i.e. hard coded CG

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  • 2021-01-04 07:27

    Adding a correctly sized LaunchImage seems to be enough (setting an incorrectly sized image won't).

    Also adding the new "Launch Screen File" should work:

    enter image description here

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  • 2021-01-04 07:28

    You must set correctly sized LaunchImages
    For more information about LaunchImages and icons see this documentation

    https://developer.apple.com/library/IOs/documentation/UserExperience/Conceptual/MobileHIG/IconMatrix.html

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  • 2021-01-04 07:36

    use Asset Catalog Creator from mac app store.

    https://itunes.apple.com/gb/app/asset-catalog-creator-app/id809625456?mt=12
    

    give it any image and it will generate all the correct launch images and icons in a xassets file.

    This should stop the scaling of the whole app on iphone 6+

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  • 2021-01-04 07:50

    It looks like setting a launch screen file in the "App Icons and Launch Images" section of your project settings, or adding iOS 8 images to your launch image catalog, will enable "native" resolution.

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