How to modify a foreach iteration variable from within foreach loop?

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独厮守ぢ
独厮守ぢ 2021-01-04 02:18

When I try to do this...

Item[,] array = new Item[w, h];  // Two dimensional array of class Item, 
                                 //   w, h are unknown at          


        
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  • 2021-01-04 02:49

    Okay, now that we know your aim instead of how you were trying to achieve it, it's much easier to answer your question: you shouldn't be using a foreach loop. foreach is about reading items from a collection - not changing the contents of a collection. It's a good job that the C# compiler makes the iteration variable read-only, otherwise it would have let you change the value of the variable without that actually changing the collection. (There'd have to be more significant changes to allow changes to be reflected...)

    I suspect you just want:

    for (int i = 0; i < array.GetLength(0); i++)
    {
        for (int j = 0; j < array.GetLength(1); j++)
        {
            array[i, j] = new Item();
        }
    }
    

    That's assuming it's a rectangular array (an Item[,]). If it's an Item[][] then it's an array of arrays, and you'd handle that slightly differently - quite possibly with a foreach for the outer iteration:

    foreach (var subarray in array)
    {
        for (int i = 0; i < subarray.Length; i++)
        {
            subarray[i] = new Item();
        }
    }
    
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  • 2021-01-04 03:02

    It looks like you're trying to initialize the array. You can't do that this way. Instead, you need to loop through the array by index.

    To initialize the elements of a given two-dimensional array, try this:

    for (int d = 0; d < array.GetLength(0); d++)
    {
        for (int i = 0; i < array.GetLength(1); i++)
        {
            array[d, i] = new Item();
        }
    }
    
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  • 2021-01-04 03:05

    You can use normal for loop for that.

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  • 2021-01-04 03:13

    Not knowing the size isn't a problem:

    for (int i = 0; i < twoDimArray.GetLength(0); i++)
    {
        for (int j = 0; j < twoDimArray.GetLength(1); j++)
        {
            twoDimArray[i, j] = ...
        }
    }
    
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