Keep NSWindow front

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暗喜
暗喜 2021-01-04 01:24

I open a NSWindow from my main NSWindow.

DropHereWindowController *dropHereWindowController = [[DropHereWindowController alloc] initWithWindowNibName:@\"Drop         


        
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  • 2021-01-04 01:58

    NSStatusWindowLevel works, just use it after some small delay after starting the app (or after creating the window).

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^
    {
        self.view.window.level = NSStatusWindowLevel;
    });
    
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  • 2021-01-04 02:02

    You say:

    I tried orderFront, makeKey, makeKeyAndFront but nothing helped.

    And then:

    Method:

    - (void)setLevel:(NSInteger)windowLevel
    

    It doesn't work, the window still goes behind my main window when clicking on the finder icon.

    Then you're doing something wrong.

    For one thing, a window shouldn't automatically go behind another window anyway. Either you're (or the user is) ordering the main window front or you're ordering the other window back. I'll assume you're not doing the latter.

    For another, orderFront:, makeKeyAndOrderFront:, and setLevel: do work. In particular, setLevel: puts the window on an entire other plane, so it will always be in front of (or behind, depending on the level you choose) windows with the default level, no matter what you do.

    I would guess that you have not hooked up, or you have accidentally disconnected, your window outlet to the window, which would mean you are sending your orderFront:/setLevel: messages to nil, which does nothing. Make sure your outlet is filled in at the point where you send the orderFront: or setLevel: message, by logging the window to the console. If it says “(null)” or “0x0” (depending on how you log it), then your outlet holds nil; check that it's hooked up in the nib and that you've already loaded the nib/instantiated the window controller.

    All that said, I disagree that setLevel: is the correct solution. If you just want to have one window stay in front of a specific other window, and not put it on an entire other plane, make it a child window.

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  • 2021-01-04 02:07

    This one worked for me, hope that can be helpful

    [self.window makeKeyAndOrderFront:nil];
    [self.window setLevel:NSStatusWindowLevel];
    
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  • 2021-01-04 02:16

    Using the CGWindowLevelKey kCGMaximumWindowLevelKey also works.

    [window setLevel:CGWindowLevelForKey(kCGMaximumWindowLevelKey)];
    

    CGWindowLevelKey Reference

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  • 2021-01-04 02:25

    Method:

    - (void)setLevel:(NSInteger)windowLevel
    

    Sub-class the NSWindow:

    [self setLevel: NSStatusWindowLevel];
    

    Or simply use:

    [window setLevel: NSStatusWindowLevel];
    

    Available levels:

    • NSNormalWindowLevel
    • NSFloatingWindowLevel
    • NSSubmenuWindowLevel
    • NSTornOffMenuWindowLevel
    • NSModalPanelWindowLevel
    • NSMainMenuWindowLevel
    • NSStatusWindowLevel
    • NSPopUpMenuWindowLevel
    • NSScreenSaverWindowLevel
    • kCGDesktopWindowLevel
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  • 2021-01-04 02:25

    Swift 4.0, Xcode 9.0

    You can set the level property of your NSWindow to floating. For example, if you are subclassing NSWindow, you can set it in the override init.

    self.level = .floating
    

    You also can get NSWindow from your NSWindowController by self.window?.

    There are different levels:

    NSNormalWindowLevel

    The default level for NSWindow objects.

    NSFloatingWindowLevel

    Useful for floating palettes.

    NSSubmenuWindowLevel

    Reserved for submenus. Synonymous with NSTornOffMenuWindowLevel, which is preferred.

    NSTornOffMenuWindowLevel

    The level for a torn-off menu. Synonymous with NSSubmenuWindowLevel.

    NSModalPanelWindowLevel

    The level for a modal panel.

    NSMainMenuWindowLevel

    Reserved for the application’s main menu.

    NSStatusWindowLevel

    The level for a status window.

    NSPopUpMenuWindowLevel

    The level for a pop-up menu.

    NSScreenSaverWindowLevel

    The level for a screen saver.

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