I open a NSWindow from my main NSWindow.
DropHereWindowController *dropHereWindowController = [[DropHereWindowController alloc] initWithWindowNibName:@\"Drop
NSStatusWindowLevel
works, just use it after some small delay after starting the app (or after creating the window).
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^
{
self.view.window.level = NSStatusWindowLevel;
});
You say:
I tried orderFront, makeKey, makeKeyAndFront but nothing helped.
And then:
Method:
- (void)setLevel:(NSInteger)windowLevel
It doesn't work, the window still goes behind my main window when clicking on the finder icon.
Then you're doing something wrong.
For one thing, a window shouldn't automatically go behind another window anyway. Either you're (or the user is) ordering the main window front or you're ordering the other window back. I'll assume you're not doing the latter.
For another, orderFront:
, makeKeyAndOrderFront:
, and setLevel:
do work. In particular, setLevel:
puts the window on an entire other plane, so it will always be in front of (or behind, depending on the level you choose) windows with the default level, no matter what you do.
I would guess that you have not hooked up, or you have accidentally disconnected, your window
outlet to the window, which would mean you are sending your orderFront:
/setLevel:
messages to nil
, which does nothing. Make sure your outlet is filled in at the point where you send the orderFront:
or setLevel:
message, by logging the window to the console. If it says “(null)” or “0x0” (depending on how you log it), then your outlet holds nil
; check that it's hooked up in the nib and that you've already loaded the nib/instantiated the window controller.
All that said, I disagree that setLevel:
is the correct solution. If you just want to have one window stay in front of a specific other window, and not put it on an entire other plane, make it a child window.
This one worked for me, hope that can be helpful
[self.window makeKeyAndOrderFront:nil];
[self.window setLevel:NSStatusWindowLevel];
Using the CGWindowLevelKey
kCGMaximumWindowLevelKey
also works.
[window setLevel:CGWindowLevelForKey(kCGMaximumWindowLevelKey)];
CGWindowLevelKey Reference
Method:
- (void)setLevel:(NSInteger)windowLevel
Sub-class the NSWindow:
[self setLevel: NSStatusWindowLevel];
Or simply use:
[window setLevel: NSStatusWindowLevel];
Available levels:
Swift 4.0, Xcode 9.0
You can set the level
property of your NSWindow
to floating
. For example, if you are subclassing NSWindow
, you can set it in the override init.
self.level = .floating
You also can get NSWindow
from your NSWindowController
by self.window?
.
There are different levels:
NSNormalWindowLevel
The default level for NSWindow objects.
NSFloatingWindowLevel
Useful for floating palettes.
NSSubmenuWindowLevel
Reserved for submenus. Synonymous with NSTornOffMenuWindowLevel, which is preferred.
NSTornOffMenuWindowLevel
The level for a torn-off menu. Synonymous with NSSubmenuWindowLevel.
NSModalPanelWindowLevel
The level for a modal panel.
NSMainMenuWindowLevel
Reserved for the application’s main menu.
NSStatusWindowLevel
The level for a status window.
NSPopUpMenuWindowLevel
The level for a pop-up menu.
NSScreenSaverWindowLevel
The level for a screen saver.