How can I bring a SKSpriteNode to the front of all other node?
With UIView, I can use bringSubviewToFront to bring an uiview in front of other views.
You can't "bring it to front" but you can change the zPosition
of it.
The higher the zPosition
of the node the later it gets rendered.
So if you have three nodes with zPositions
of -1, 0 and 1 then the -1 will appear at the back. Then the 0. Then 1 will appear at the front.
If they all use the default zPosition
of 0.0 then they are rendered in the order they appear in the children array of the parent node.
You can read it all in the docs.
https://developer.apple.com/documentation/spritekit/sknode
If you want to bring a node to the very front use this:
yourNode.zPosition = 1
or to the very back:
yourNode.zPosition = -1
or the same level as other nodes(as it's set to this value by default):
yourNode.zPosition = 0
This extension adds a bringToFront
method to SKNode. This great for times when zPosition
is inappropriate, and you want to rely on sibling ordering.
extension SKNode {
func bringToFront() {
guard let parent = parent else { return }
removeFromParent()
parent.addChild(self)
}
}
`
SWIFT 4: I usually create enums to establish zPositions, so I can simply manage the different layers:
enum ZPositions: Int {
case background
case foreground
case player
case otherNodes
}
So, when you setup a new item, you can give it the zPosition simply this way:
button.zPosition = CGFloat(ZPosition.otherNodes.rawValue)
(button now has the highest zPosition) Hope it helps...