I\'m creating my own logging utility for my project, I want to create a function like iostream\'s std::cout, to log to a file and print to the console as well.
Here\
The trick is for your LOG(level)
to return a special type which
contains a pointer to an std::ostream
, and defines the <<
operator.
Something like:
class LogStream
{
std::ostream* myDest;
public:
LogStream( std::ostream* dest ) : myDest( dest ) {}
template <typename T>
LogStream& operator<<( T const& obj )
{
if ( myDest != nullptr ) {
*myDest << obj;
}
return *this;
}
};
The LOG(level)
macro creats an instance of one, something like:
#define LOG(level) LogStream( getLogStream( level, __FILE__, __LINE__ ) )
Of course, the getLogStream
may insert any information it wants (like a timestamp) at the moment it is called.
You might want to add a flush in the destructor of LogStream
.
There are two problems I see above. The first is forking your message (to both a file, and the console). The second is wrapping what is written with some extra stuff.
meta_stream
handles the operator<<
overloading. It uses CRTP to statically dispatch to its child type:
template<class D, class substream>
struct meta_stream {
D& self() { return *static_cast<D*>(this); } // cast myself to D
// forwarders of operator<<
template<class X>
friend D& operator<<( meta_stream<D>& d, X const& x ) {
d.self().write_to(x);
return d.self();
}
friend D& operator<<(
meta_stream<D>& d,
substream&(*mod_func)(substream&)
) {
d.self().write_to(mod_func);
return d.self();
}
};
I had to override <<
twice because of how std::endl
and other modifiers work -- they are the name of an overloaded function.
This solves the problem of outputing the same string to two different ostreams:
template<class substream>
struct double_ostream:
meta_stream<double_ostream<substream>,substream>
{
substream* a = nullptr;
substream* b = nullptr;
template<class X>
void write_to( X&&x ) {
if (d.a) (*d.a) << x;
if (d.b) (*d.b) << std::forward<X>(x);
}
double_ostream( std::basic_ostream<CharT>* a_, std::basic_ostream<CharT>* b_ ):
a(a_), b(b_)
{}
double_ostream(double_ostream const&)=default;
double_ostream()=default;
double_ostream& operator=(double_ostream const&)=default;
};
note the use of CRTP via meta_stream
. I just have to implement write_to
.
First, write your 4 loggers to this array:
enum loglevel {
debug, error, warning, info
};
double_stream<std::ostream> loggers[4];
giving each a pointer to a std::cout
and a pointer to a (stored elsewhere) stream wrapping a file you want to save the log to. You can pass nullptr
if you don't want that level to be logged to that output stream (say, in release, skip debug logs), and you can log stuff to different log file (debug to one file, info to another).
double_stream<std::ostream> log( loglevel l ) {
double_stream<std::ostream> retval = loggers[l];
std::string message;
// insert code to generate the current date here in message
// insert code to print out the log level here into message
retval << message;
return retval;
}
now log(debug) << "hello " << "world\n"
will write your message for you.
You can do more fancy stuff if you don't want to write the newline at the end of the log message, but I doubt it is worth it. Just write the newline.
If you really want that feature:
template<class substream>
struct write_after_ostream:
meta_stream<write_after_ostream<substream>,substream>
{
substream* os = nullptr;
template<class X>
void write_to( X&&x ) {
if (os) *os << std::forward<X>(x);
}
~write_after_ostream() {
write_to(message);
}
write_after_ostream( substream* s, std::string m ):
os(s), message(m)
{}
std::string message;
}
write_after_ostream<double_stream<std::ostream>> log( loglevel l ) {
// note & -- store a reference to it, as we will be using a pointer later:
double_stream<std::ostream>& retval = loggers[l];
std::string pre_message;
// insert code to generate the current date here in pre_message
// insert code to print out the log level here into pre_message
retval << pre_message;
return {&retval, "\n"};
}
but I don't think it is worth it.
You could define an enum
like
enum loglevel_en {
log_none, log_debug, log_info, log_waring, log_error };
then have a global variable:
enum loglevel_en my_log_level;
and provide some way to set it (e.g. from program arguments).
At last, define a macro (in a global header)
#define MY_LOG(Lev,Thing) do { if (my_log_level >= Lev) \
std::cout << __FILE__ << ":" << __LINE__ \
<< " " << Thing << std::endl; } while(0)
and use it like
MY_LOG(log_info, "x=" << x)
Feel free to improve MY_LOG
macro to output more things (date, etc...)
You could define instead
#define LOG(Lev) if (my_log_level >= Lev) std::cout
but that does not play nice with code like
if (x>34)
LOG(log_info) << "strange x=" << x;
else return;
So I strongly suggest something like MY_LOG
There's only one decent solution, and it's not simple, but it gets LOG(log_info) << "line 1\nline 2" << std::endl;
correct.
You must implement a custòm std::ostreambuf. It's the only class that can reformat output after all the usual operator<<
functions have been applied.
In particular, your stream buffer method overflow
is called when you've got a bunch of characters to work on. You can now add your loglevel filtering, and reliably check for newlines in the formatted character stream.
I will not enter coding details here, but I will provide you some quick guidelines :
Create a singleton object pool (for loggers is ok to create a singleton) or a namespace or a that returns a certain log class according to the enum :
Logger& SingletonLoggersManager::GetLoggerForLevel(eLogLevel);
Override the "<<" operator for your class in order to allow outputting accoridng to your needs in your Logger class
https://msdn.microsoft.com/en-us/library/1z2f6c2k.aspx
Define a macro in order to be able to make a quick call inside your code :
#define LOG(x) SingletonLogger::GetLoggerForLevel(eLogLoevel);
Now when you use inside your code
Log(debug) << "test"
It will expand to :
(SingletonLogger::GetLoogerForLevel(debug)) << "test";
std::cout
is not a function, it's an object of type std::ostream
which overloads operator<<
.
A quick sketch of how you could do it:
enum Level {
debug, error, warning, info
};
struct Logger {
std::ostream* stream; // set this in a constructor to point
// either to a file or console stream
Level debug_level;
public:
Logger& operator<<(const std::string& msg)
{
*stream << msg; // also print the level etc.
return *this;
}
friend Logger& log(Logger& logger, Level n);
{
logger.debug_level = n;
return logger;
}
};
Ant then use it like
Logger l;
log(l, debug) << "test";