I am building an app where the user clicks a button and for 60mins (or any amount of time) we keep track of them by uploading their location to a server. Currently we are us
class ViewController: UIViewController, CLLocationManagerDelegate {
private var locman = CLLocationManager()
private var startTime: Date? //An instance variable, will be used as a previous location time.
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
guard let loc = locations.last else { return }
let time = loc.timestamp
guard var startTime = startTime else {
self.startTime = time // Saving time of first location, so we could use it to compare later with second location time.
return //Returning from this function, as at this moment we don't have second location.
}
let elapsed = time.timeIntervalSince(startTime) // Calculating time interval between first and second (previously saved) locations timestamps.
if elapsed > 30 { //If time interval is more than 30 seconds
print("Upload updated location to server")
updateUser(location: loc) //user function which uploads user location or coordinate to server.
startTime = time //Changing our timestamp of previous location to timestamp of location we already uploaded.
}
}
Apps normally get suspended (no longer get CPU time) a moment after being moved to the background. You can ask for extra background time, but the system only gives you 3 minutes.
Only a very limited class of apps are allowed to run in the background for longer than that. Mapping/GPS applications are one of those categories. However, your app is not a mapping/GPS application, so I doubt if Apple would approve it.
Bottom line: I think you might be out of luck running your location queries for more than 3 minutes.
As Paulw11 points out, you can use the significant location change service to get location updates when the device moves by large distances.
import UIKit
import CoreLocation
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate,CLLocationManagerDelegate {
var window: UIWindow?
var locationManager = CLLocationManager()
var backgroundUpdateTask: UIBackgroundTaskIdentifier!
var bgtimer = Timer()
var latitude: Double = 0.0
var longitude: Double = 0.0
var current_time = NSDate().timeIntervalSince1970
var timer = Timer()
var f = 0
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.doBackgroundTask()
return true
}
func applicationWillResignActive(_ application: UIApplication) {
}
func applicationWillEnterForeground(_ application: UIApplication) {
print("Entering foreBackground")
}
func applicationDidBecomeActive(_ application: UIApplication) {
}
func applicationWillTerminate(_ application: UIApplication) {
}
func applicationDidEnterBackground(_ application: UIApplication) {
print("Entering Background")
// self.doBackgroundTask()
}
func doBackgroundTask() {
DispatchQueue.main.async {
self.beginBackgroundUpdateTask()
self.StartupdateLocation()
self.bgtimer = Timer.scheduledTimer(timeInterval:-1, target: self, selector: #selector(AppDelegate.bgtimer(_:)), userInfo: nil, repeats: true)
RunLoop.current.add(self.bgtimer, forMode: RunLoopMode.defaultRunLoopMode)
RunLoop.current.run()
self.endBackgroundUpdateTask()
}
}
func beginBackgroundUpdateTask() {
self.backgroundUpdateTask = UIApplication.shared.beginBackgroundTask(expirationHandler: {
self.endBackgroundUpdateTask()
})
}
func endBackgroundUpdateTask() {
UIApplication.shared.endBackgroundTask(self.backgroundUpdateTask)
self.backgroundUpdateTask = UIBackgroundTaskInvalid
}
func StartupdateLocation() {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.distanceFilter = kCLDistanceFilterNone
locationManager.requestAlwaysAuthorization()
locationManager.allowsBackgroundLocationUpdates = true
locationManager.pausesLocationUpdatesAutomatically = false
locationManager.startUpdatingLocation()
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
print("Error while requesting new coordinates")
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let locValue:CLLocationCoordinate2D = manager.location!.coordinate
self.latitude = locValue.latitude
self.longitude = locValue.longitude
f+=1
print("New Coordinates: \(f) ")
print(self.latitude)
print(self.longitude)
}
@objc func bgtimer(_ timer:Timer!){
sleep(2)
/* if UIApplication.shared.applicationState == .active {
timer.invalidate()
}*/
self.updateLocation()
}
func updateLocation() {
self.locationManager.startUpdatingLocation()
self.locationManager.stopUpdatingLocation()
}}
I added the sleep function to delay of calling the location and send the information to server
Since this is running in both the app is active and goes to background. If you want only background process, remove or comment the function self.doBackgroundTask() from didFinishLaunchingWithOptions and remove the comment for self.doBackgroundTask() in the applicationdidEnterBackground. And then remove the comment in the function bgtimer(), since the background process has to stop once the app comes to active state.