Iam trying to render some 3d objects using opengl. Requirement is that i need to hide all the transparent objects which are z-behind another transparent object. All the tria
You can do this by sorting your scene, which is what you have to do anyway to get transparency working correctly.
Here's what you need to do:
Try using glDepthMask():
//Render all opaque objects
glDepthMask(false); //disable z-testing
//Render all transparent objects*
glDepthMask(true); //enable z-testing (for the next frame)
*Technically, you should render the transparent objects from back to front, but it is rarely noticeable if you don't.