I have a QLabel with a \'StyledPanel, raised\' frame.
It is clickable, by subclassing QLabel;
class InteractiveLabel(QtGui.QLabel):
def __init__(self
You can add QLabel
above QPushButton
(make QLabel
child of QPushButton
) and show rich text in label, while clicks and decorations can be processed with QPushButton
Well, I am a C++
programmer, but there is nothing complicated, I hope, you understand the code
Implementing main idea:
QLabel * label = new QLabel(pushButton);
label->setText("<strong>sss</strong>");
label->setAlignment(Qt::AlignCenter);
label->setMouseTracking(false);
pushButton->setLayout(new QVBoxLayout(pushButton));
pushButton->layout()->setMargin(0);
pushButton->layout()->addWidget(label);
And this almost works! The only one silly bug (or my global misunderstanding) is that when you press button with mouse and then release it, it remains pressed.
- So, it seems we need to reimplement mouseReleaseEvent
in our label
to fix always pressed issue:
I'm pretty sure, there is a bit more elegant solution, but I'm too lazy to find it now, so, I made following:
class TransperentLabel: public QLabel
{
public:
TransperentLabel(QWidget* parent):QLabel(parent) {}
protected:
void mouseReleaseEvent(QMouseEvent *ev)
{
/*
QApplication::sendEvent(parent(), ev); -- does not help :(
*/
static_cast<QPushButton*>(parent())->setDown(false);
static_cast<QPushButton*>(parent())->click(); //fixing click signal issues
}
};
As @Roku said, to fix that issue, we have to add
label->setTextInteractionFlags(Qt::NoTextInteraction);
@Lol4t0, i have some improvements for your method...
This is my header file:
#ifndef QLABELEDPUSHBUTTON_H
#define QLABELEDPUSHBUTTON_H
#include <QPushButton>
class QLabel;
class QLabeledPushButton : public QPushButton
{
Q_OBJECT
QLabel * m_label;
public:
QLabeledPushButton(QWidget * parent = 0);
QString text() const;
void setText(const QString & text);
protected:
void resizeEvent(QResizeEvent * event);
};
#endif // QLABELEDPUSHBUTTON_H
And there is my cpp file:
#include <QLabel>
#include <QVBoxLayout>
#include <QResizeEvent>
#include "QLabeledPushButton.h"
QLabeledPushButton::QLabeledPushButton(QWidget * parent)
: QPushButton(parent)
, m_label(new QLabel(this))
{
m_label->setWordWrap(true);
m_label->setMouseTracking(false);
m_label->setAlignment(Qt::AlignCenter);
m_label->setTextInteractionFlags(Qt::NoTextInteraction);
m_label->setGeometry(QRect(4, 4, width()-8, height()-8));
}
QString QLabeledPushButton::text() const
{
return m_label->text();
}
void QLabeledPushButton::setText(const QString & text)
{
m_label->setText(text);
}
void QLabeledPushButton::resizeEvent(QResizeEvent * event)
{
if (width()-8 < m_label->sizeHint().width())
setMinimumWidth(event->oldSize().width());
if (height()-8 < m_label->sizeHint().height())
setMinimumHeight(event->oldSize().height());
m_label->setGeometry(QRect(4, 4, width()-8, height()-8));
}
So text on QLabel is always visible. QPushButton can't be too small to hide part of text. I think this way is more comfortable to use...