[android Side By Side Camera

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盖世英雄少女心
盖世英雄少女心 2021-01-03 09:01

Hi i want to show a live camera preview side by side on my Android Phone. Like this:

https://lh6.googleusercontent.com/-Ngo4tD4AvWY/U8JOHxxQ9KI/AAAAAAAACK8/NZjnw1Yqg

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  • 2021-01-03 09:39

    You can use these codes to open camera on Google Cardboard.

    Manifest:

    <manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.oculab.mehmettaha.vrcamera" >
    
    <uses-permission android:name="android.permission.NFC" />
    <uses-permission android:name="android.permission.VIBRATE" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.CAMERA" />
    
    <uses-feature android:name="android.hardware.camera" android:required="false" />
    <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
    <uses-feature android:name="android.hardware.camera.front" android:required="false" />
    
    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
    
    
    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme">
        <activity
            android:name=".MainActivity"
            android:label="@string/app_name"
            android:screenOrientation="landscape"
            android:configChanges="orientation|keyboardHidden|screenSize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
    
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
    

    CardboardOverlayView.java

    public class CardboardOverlayView extends LinearLayout {
    private static final String TAG = CardboardOverlayView.class.getSimpleName();
    private final CardboardOverlayEyeView mLeftView;
    private final CardboardOverlayEyeView mRightView;
    private AlphaAnimation mTextFadeAnimation;
    
    public CardboardOverlayView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setOrientation(HORIZONTAL);
    
        LayoutParams params = new LayoutParams(
                LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT, 1.0f);
        params.setMargins(0, 0, 0, 0);
    
        mLeftView = new CardboardOverlayEyeView(context, attrs);
        mLeftView.setLayoutParams(params);
        addView(mLeftView);
    
        mRightView = new CardboardOverlayEyeView(context, attrs);
        mRightView.setLayoutParams(params);
        addView(mRightView);
    
        // Set some reasonable defaults.
        setDepthOffset(0.016f);
        setColor(Color.rgb(150, 255, 180));
        setVisibility(View.VISIBLE);
    
        mTextFadeAnimation = new AlphaAnimation(1.0f, 0.0f);
        mTextFadeAnimation.setDuration(5000);
    }
    
    public void show3DToast(String message) {
        setText(message);
        setTextAlpha(1f);
        mTextFadeAnimation.setAnimationListener(new EndAnimationListener() {
            @Override
            public void onAnimationEnd(Animation animation) {
                setTextAlpha(0f);
            }
        });
        startAnimation(mTextFadeAnimation);
    }
    
    private abstract class EndAnimationListener implements Animation.AnimationListener {
        @Override public void onAnimationRepeat(Animation animation) {}
        @Override public void onAnimationStart(Animation animation) {}
    }
    
    private void setDepthOffset(float offset) {
        mLeftView.setOffset(offset);
        mRightView.setOffset(-offset);
    }
    
    private void setText(String text) {
        mLeftView.setText(text);
        mRightView.setText(text);
    }
    
    private void setTextAlpha(float alpha) {
        mLeftView.setTextViewAlpha(alpha);
        mRightView.setTextViewAlpha(alpha);
    }
    
    private void setColor(int color) {
        mLeftView.setColor(color);
        mRightView.setColor(color);
    }
    
    /**
     * A simple view group containing some horizontally centered text underneath a horizontally
     * centered image.
     *
     * This is a helper class for CardboardOverlayView.
     */
    private class CardboardOverlayEyeView extends ViewGroup {
        private final ImageView imageView;
        private final TextView textView;
        private float offset;
    
        public CardboardOverlayEyeView(Context context, AttributeSet attrs) {
            super(context, attrs);
            imageView = new ImageView(context, attrs);
            imageView.setScaleType(ImageView.ScaleType.CENTER_INSIDE);
            imageView.setAdjustViewBounds(true);  // Preserve aspect ratio.
            addView(imageView);
    
            textView = new TextView(context, attrs);
            textView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, 14.0f);
            textView.setTypeface(textView.getTypeface(), Typeface.BOLD);
            textView.setGravity(Gravity.CENTER);
            textView.setShadowLayer(3.0f, 0.0f, 0.0f, Color.DKGRAY);
            addView(textView);
        }
    
        public void setColor(int color) {
            imageView.setColorFilter(color);
            textView.setTextColor(color);
        }
    
        public void setText(String text) {
            textView.setText(text);
        }
    
        public void setTextViewAlpha(float alpha) {
            textView.setAlpha(alpha);
        }
    
        public void setOffset(float offset) {
            this.offset = offset;
        }
    
        @Override
        protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
            // Width and height of this ViewGroup.
            final int width = right - left;
            final int height = bottom - top;
    
            // The size of the image, given as a fraction of the dimension as a ViewGroup. We multiply
            // both width and heading with this number to compute the image's bounding box. Inside the
            // box, the image is the horizontally and vertically centered.
            final float imageSize = 0.12f;
    
            // The fraction of this ViewGroup's height by which we shift the image off the ViewGroup's
            // center. Positive values shift downwards, negative values shift upwards.
            final float verticalImageOffset = -0.07f;
    
            // Vertical position of the text, specified in fractions of this ViewGroup's height.
            final float verticalTextPos = 0.52f;
    
            // Layout ImageView
            float imageMargin = (1.0f - imageSize) / 2.0f;
            float leftMargin = (int) (width * (imageMargin + offset));
            float topMargin = (int) (height * (imageMargin + verticalImageOffset));
            imageView.layout(
                    (int) leftMargin, (int) topMargin,
                    (int) (leftMargin + width * imageSize), (int) (topMargin + height * imageSize));
    
            // Layout TextView
            leftMargin = offset * width;
            topMargin = height * verticalTextPos;
            textView.layout(
                    (int) leftMargin, (int) topMargin,
                    (int) (leftMargin + width), (int) (topMargin + height * (1.0f - verticalTextPos)));
        }
    }
      }
    

    MainActivity.java

    public class MainActivity extends CardboardActivity implements CardboardView.StereoRenderer, OnFrameAvailableListener {
    
    private static final String TAG = "VRCamMtMMainAc";
    private static final int GL_TEXTURE_EXTERNAL_OES = 0x8D65;
    private Camera camera;
    
    private final String vertexShaderCode =
            "attribute vec4 position;" +
                    "attribute vec2 inputTextureCoordinate;" +
                    "varying vec2 textureCoordinate;" +
                    "void main()" +
                    "{" +
                    "gl_Position = position;" +
                    "textureCoordinate = inputTextureCoordinate;" +
                    "}";
    
    private final String fragmentShaderCode =
            "#extension GL_OES_EGL_image_external : require\n" +
                    "precision mediump float;" +
                    "varying vec2 textureCoordinate;                            \n" +
                    "uniform samplerExternalOES s_texture;               \n" +
                    "void main(void) {" +
                    "  gl_FragColor = texture2D( s_texture, textureCoordinate );\n" +
                    //"  gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" +
                    "}";
    
    private FloatBuffer vertexBuffer, textureVerticesBuffer, vertexBuffer2;
    private ShortBuffer drawListBuffer, buf2;
    private int mProgram;
    private int mPositionHandle, mPositionHandle2;
    private int mColorHandle;
    private int mTextureCoordHandle;
    
    
    // number of coordinates per vertex in this array
    static final int COORDS_PER_VERTEX = 2;
    static float squareVertices[] = { // in counterclockwise order:
            -1.0f, -1.0f,   // 0.left - mid
            1.0f, -1.0f,   // 1. right - mid
            -1.0f, 1.0f,   // 2. left - top
            1.0f, 1.0f,   // 3. right - top
    
    };
    
    
    private short drawOrder[] = {0, 2, 1, 1, 2, 3}; // order to draw vertices
    private short drawOrder2[] = {2, 0, 3, 3, 0, 1}; // order to draw vertices
    
    static float textureVertices[] = {
            0.0f, 1.0f,  // A. left-bottom
            1.0f, 1.0f,  // B. right-bottom
            0.0f, 0.0f,  // C. left-top
            1.0f, 0.0f   // D. right-top
    };
    
    private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex
    
    private ByteBuffer indexBuffer;    // Buffer for index-array
    
    private int texture;
    private CardboardOverlayView mOverlayView;
    private CardboardView cardboardView;
    private SurfaceTexture surface;
    private float[] mView;
    private float[] mCamera;
    
    public void startCamera(int texture) {
        surface = new SurfaceTexture(texture);
        surface.setOnFrameAvailableListener(this);
    
        camera = Camera.open();
        Camera.Parameters params = camera.getParameters();
        params.setFocusMode(Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO);
    
      // Check what resolutions are supported by your camera
        /*List<Camera.Size> sizes = params.getSupportedPictureSizes();
    
        // Iterate through all available resolutions and choose one.
        // The chosen resolution will be stored in mSize.
        Camera.Size mSize = null;
        for (Camera.Size size : sizes) {
            Log.i(TAG, "Available resolution: " + size.width + "x" + size.height);
            mSize = size;
        }
        params.setPictureSize(5312,2988);*/
    
        camera.setParameters(params);
        try {
            camera.setPreviewTexture(surface);
            camera.startPreview();
        } catch (IOException ioe)
        {
            Log.i(TAG, "CAM LAUNCH FAILED");
        }
    
    }
    
    static private int createTexture() {
        int[] texture = new int[1];
    
        GLES20.glGenTextures(1, texture, 0);
        GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture[0]);
        GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES,
                GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
        GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES,
                GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
        GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
                GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
        GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES,
                GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
    
        return texture[0];
    }
    
    
    private int loadGLShader(int type, String code) {
        int shader = GLES20.glCreateShader(type);
        GLES20.glShaderSource(shader, code);
        GLES20.glCompileShader(shader);
    
        // Get the compilation status.
        final int[] compileStatus = new int[1];
        GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0);
    
        // If the compilation failed, delete the shader.
        if (compileStatus[0] == 0) {
            Log.e(TAG, "Error compiling shader: " + GLES20.glGetShaderInfoLog(shader));
            GLES20.glDeleteShader(shader);
            shader = 0;
        }
    
        if (shader == 0) {
            throw new RuntimeException("Error creating shader.");
        }
    
        return shader;
    }
    
    /**
     * Checks if we've had an error inside of OpenGL ES, and if so what that error is.
     *
     * @param func
     */
    private static void checkGLError(String func) {
        int error;
        while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {
            Log.e(TAG, func + ": glError " + error);
            throw new RuntimeException(func + ": glError " + error);
        }
    }
    
    /**
     * Sets the view to our CardboardView and initializes the transformation matrices we will use
     * to render our scene.
     *
     * @param savedInstanceState
     */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    
        setContentView(R.layout.activity_main);
        cardboardView = (CardboardView) findViewById(R.id.cardboard_view);
        cardboardView.setRenderer(this);
        setCardboardView(cardboardView);
    
        mCamera = new float[16];
        mView = new float[16];
        mOverlayView = (CardboardOverlayView) findViewById(R.id.overlay);
        //mOverlayView.show3DToast("Pull the magnet when you find an object.");
    }
    
    @Override
    public void onRendererShutdown() {
        Log.i(TAG, "onRendererShutdown");
    }
    
    @Override
    public void onSurfaceChanged(int width, int height) {
        Log.i(TAG, "onSurfaceChanged");
    }
    
    /**
     * Creates the buffers we use to store information about the 3D world. OpenGL doesn't use Java
     * arrays, but rather needs data in a format it can understand. Hence we use ByteBuffers.
     *
     * @param config The EGL configuration used when creating the surface.
     */
    @Override
    public void onSurfaceCreated(EGLConfig config) {
        Log.i(TAG, "onSurfaceCreated");
        GLES20.glClearColor(0.1f, 0.1f, 0.1f, 0.5f); // Dark background so text shows up well
    
        ByteBuffer bb = ByteBuffer.allocateDirect(squareVertices.length * 4);
        bb.order(ByteOrder.nativeOrder());
        vertexBuffer = bb.asFloatBuffer();
        vertexBuffer.put(squareVertices);
        vertexBuffer.position(0);
    
        ByteBuffer dlb = ByteBuffer.allocateDirect(drawOrder.length * 2);
        dlb.order(ByteOrder.nativeOrder());
        drawListBuffer = dlb.asShortBuffer();
        drawListBuffer.put(drawOrder);
        drawListBuffer.position(0);
    
        ByteBuffer bb2 = ByteBuffer.allocateDirect(textureVertices.length * 4);
        bb2.order(ByteOrder.nativeOrder());
        textureVerticesBuffer = bb2.asFloatBuffer();
        textureVerticesBuffer.put(textureVertices);
        textureVerticesBuffer.position(0);
    
        int vertexShader = loadGLShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
        int fragmentShader = loadGLShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
    
        mProgram = GLES20.glCreateProgram();             // create empty OpenGL ES Program
        GLES20.glAttachShader(mProgram, vertexShader);   // add the vertex shader to program
        GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
        GLES20.glLinkProgram(mProgram);
    
        texture = createTexture();
        startCamera(texture);
    }
    
    /**
     * Prepares OpenGL ES before we draw a frame.
     *
     * @param headTransform The head transformation in the new frame.
     */
    @Override
    public void onNewFrame(HeadTransform headTransform) {
        float[] mtx = new float[16];
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
        surface.updateTexImage();
        surface.getTransformMatrix(mtx);
    }
    
    @Override
    public void onFrameAvailable(SurfaceTexture arg0) {
        this.cardboardView.requestRender();
    }
    
    /**
     * Draws a frame for an eye. The transformation for that eye (from the camera) is passed in as
     * a parameter.
     *
     * @param transform The transformations to apply to render this eye.
     */
    @Override
    public void onDrawEye(EyeTransform transform) {
        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
    
        GLES20.glUseProgram(mProgram);
    
        GLES20.glActiveTexture(GL_TEXTURE_EXTERNAL_OES);
        GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
    
    
        mPositionHandle = GLES20.glGetAttribLocation(mProgram, "position");
        GLES20.glEnableVertexAttribArray(mPositionHandle);
        GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
                false, vertexStride, vertexBuffer);
    
    
        mTextureCoordHandle = GLES20.glGetAttribLocation(mProgram, "inputTextureCoordinate");
        GLES20.glEnableVertexAttribArray(mTextureCoordHandle);
        GLES20.glVertexAttribPointer(mTextureCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
                false, vertexStride, textureVerticesBuffer);
    
        mColorHandle = GLES20.glGetAttribLocation(mProgram, "s_texture");
    
    
        GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length,
                GLES20.GL_UNSIGNED_SHORT, drawListBuffer);
    
    
        // Disable vertex array
        GLES20.glDisableVertexAttribArray(mPositionHandle);
        GLES20.glDisableVertexAttribArray(mTextureCoordHandle);
    
        Matrix.multiplyMM(mView, 0, transform.getEyeView(), 0, mCamera, 0);
    
    }
    
    @Override
    public void onFinishFrame(Viewport viewport) {
    }
    
    @Override
    public void onCardboardTrigger() {
    
    }
    
    
    }
    

    activity_main.xml

    <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/ui_layout"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent" >
    
    
    <com.google.vrtoolkit.cardboard.CardboardView
        android:id="@+id/cardboard_view"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentTop="true"
        android:layout_alignParentLeft="true" />
    
    <com.oculab.mehmettaha.vrcamera.CardboardOverlayView
        android:id="@+id/overlay"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentLeft="true"
        android:layout_alignParentTop="true" />
    
    </RelativeLayout>
    

    Don' t forget the importing libraries such as cardboard.jar and libprotobuf-java-...jar

    Finally, you should get the result like this:

    Cheers!

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