What is the simplest way to toggle the state of a toolbar button (like it works with the default bold-button)? I can\'t \"get\" to that class i Tinymce that changes the butt
First fire statechange in your command:
editor.fire('FullscreenStateChanged', {state: fullscreenState});
On button onPostRender change button state:
onPostRender: function() {
var self = this;
editor.on('FullscreenStateChanged', function(e) {
self.active(e.state);
});
}
After some fiddling I concluded that the onclick won't do the job here. After hours I ended up with this solution which seams to work nicely in Tinymce 4.x:
/* In the timymce > plugins, name your pluginfolder "my_crazy_plugin" and
plugin file as "plugin.min.js" */
/* Your plugin file: plugin.min.js */
tinymce.PluginManager.add('my_crazy_plugin', function(editor) {
var state;
/* Actions to do on button click */
function my_action() {
state = !state; /* Switching state */
editor.fire('mybutton', {state: state});
if (state){
alert(state); /* Do your true-stuff here */
}
else {
alert(state); /* Do your false-stuff here */
}
}
function toggleState_MyButton() {
var self = this;
editor.on('mybutton', function(e) {
self.active(e.state);
});
}
/* Adding the button & command */
editor.addCommand('cmd_mybutton', my_action);
editor.addButton('mybutton', {
image: 'tinymce/plugins/my_crazy_plugin/img/some16x16icon.png',
title: 'That Bubble Help text',
cmd: 'cmd_mybutton',
onPostRender: toggleState_MyButton
});
});
/* Your file with the tinymce init section: */
tinymce.init({
plugins: [
"my_crazy_plugin"
],
toolbar: "mybutton"
});
In case anyone else finds this article for this issue - I found a bit of a simpler way to do it, using the onclick in 4.0.16:
/* In the timymce > plugins, name your pluginfolder "my_crazy_plugin" and
plugin file as "plugin.min.js" */
/* Your plugin file: plugin.min.js */
tinymce.PluginManager.add('my_crazy_plugin', function(editor) {
/* Actions to do on button click */
function my_action() {
this.active( !this.active() );
var state = this.active();
if (state){
alert(state); /* Do your true-stuff here */
}
else {
alert(state); /* Do your false-stuff here */
}
}
editor.addButton('mybutton', {
image: 'tinymce/plugins/my_crazy_plugin/img/some16x16icon.png',
title: 'That Bubble Help text',
onclick: my_action
});
});
/* Your file with the tinymce init section: */
tinymce.init({
plugins: [
"my_crazy_plugin"
],
toolbar: "mybutton"
});
In TinyMCE 4 you can use the simpler stateSelector setting:
editor.addButton('SomeButton', {
text: 'My button',
stateSelector: '.class-of-node' // or use an element (an id would probably work as well, but I haven't tried it myself)
});
Or you can use custom logic using the "nodechange" event
editor.addButton('SomeButton', {
text: 'My button',
onPostRender: function() {
var ctrl = this;
ed.on('NodeChange', function(e) {
ctrl.active(e.element.nodeName == 'A');
});
}
});
Reference: https://www.tinymce.com/docs/advanced/migration-guide-from-3.x/#controlstates